/*************************************************************************/ /* webrtc_multiplayer_peer.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "webrtc_multiplayer_peer.h" #include "core/io/marshalls.h" #include "core/os/os.h" void WebRTCMultiplayerPeer::_bind_methods() { ClassDB::bind_method(D_METHOD("initialize", "peer_id", "server_compatibility"), &WebRTCMultiplayerPeer::initialize, DEFVAL(false)); ClassDB::bind_method(D_METHOD("add_peer", "peer", "peer_id", "unreliable_lifetime"), &WebRTCMultiplayerPeer::add_peer, DEFVAL(1)); ClassDB::bind_method(D_METHOD("remove_peer", "peer_id"), &WebRTCMultiplayerPeer::remove_peer); ClassDB::bind_method(D_METHOD("has_peer", "peer_id"), &WebRTCMultiplayerPeer::has_peer); ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebRTCMultiplayerPeer::get_peer); ClassDB::bind_method(D_METHOD("get_peers"), &WebRTCMultiplayerPeer::get_peers); ClassDB::bind_method(D_METHOD("close"), &WebRTCMultiplayerPeer::close); } void WebRTCMultiplayerPeer::set_transfer_mode(TransferMode p_mode) { transfer_mode = p_mode; } MultiplayerPeer::TransferMode WebRTCMultiplayerPeer::get_transfer_mode() const { return transfer_mode; } void WebRTCMultiplayerPeer::set_target_peer(int p_peer_id) { target_peer = p_peer_id; } /* Returns the ID of the MultiplayerPeer who sent the most recent packet: */ int WebRTCMultiplayerPeer::get_packet_peer() const { return next_packet_peer; } bool WebRTCMultiplayerPeer::is_server() const { return unique_id == TARGET_PEER_SERVER; } void WebRTCMultiplayerPeer::poll() { if (peer_map.size() == 0) { return; } List remove; List add; for (Map>::Element *E = peer_map.front(); E; E = E->next()) { Ref peer = E->get(); peer->connection->poll(); // Check peer state switch (peer->connection->get_connection_state()) { case WebRTCPeerConnection::STATE_NEW: case WebRTCPeerConnection::STATE_CONNECTING: // Go to next peer, not ready yet. continue; case WebRTCPeerConnection::STATE_CONNECTED: // Good to go, go ahead and check channel state. break; default: // Peer is closed or in error state. Got to next peer. remove.push_back(E->key()); continue; } // Check channels state int ready = 0; for (List>::Element *C = peer->channels.front(); C && C->get().is_valid(); C = C->next()) { Ref ch = C->get(); switch (ch->get_ready_state()) { case WebRTCDataChannel::STATE_CONNECTING: continue; case WebRTCDataChannel::STATE_OPEN: ready++; continue; default: // Channel was closed or in error state, remove peer id. remove.push_back(E->key()); } // We got a closed channel break out, the peer will be removed. break; } // This peer has newly connected, and all channels are now open. if (ready == peer->channels.size() && !peer->connected) { peer->connected = true; add.push_back(E->key()); } } // Remove disconnected peers for (int &E : remove) { remove_peer(E); if (next_packet_peer == E) { next_packet_peer = 0; } } // Signal newly connected peers for (int &E : add) { // Already connected to server: simply notify new peer. // NOTE: Mesh is always connected. if (connection_status == CONNECTION_CONNECTED) { emit_signal(SNAME("peer_connected"), E); } // Server emulation mode suppresses peer_conencted until server connects. if (server_compat && E == TARGET_PEER_SERVER) { // Server connected. connection_status = CONNECTION_CONNECTED; emit_signal(SNAME("peer_connected"), TARGET_PEER_SERVER); emit_signal(SNAME("connection_succeeded")); // Notify of all previously connected peers for (Map>::Element *F = peer_map.front(); F; F = F->next()) { if (F->key() != 1 && F->get()->connected) { emit_signal(SNAME("peer_connected"), F->key()); } } break; // Because we already notified of all newly added peers. } } // Fetch next packet if (next_packet_peer == 0) { _find_next_peer(); } } void WebRTCMultiplayerPeer::_find_next_peer() { Map>::Element *E = peer_map.find(next_packet_peer); if (E) { E = E->next(); } // After last. while (E) { for (const Ref &F : E->get()->channels) { if (F->get_available_packet_count()) { next_packet_peer = E->key(); return; } } E = E->next(); } E = peer_map.front(); // Before last while (E) { for (const Ref &F : E->get()->channels) { if (F->get_available_packet_count()) { next_packet_peer = E->key(); return; } } if (E->key() == (int)next_packet_peer) { break; } E = E->next(); } // No packet found next_packet_peer = 0; } void WebRTCMultiplayerPeer::set_refuse_new_connections(bool p_enable) { refuse_connections = p_enable; } bool WebRTCMultiplayerPeer::is_refusing_new_connections() const { return refuse_connections; } MultiplayerPeer::ConnectionStatus WebRTCMultiplayerPeer::get_connection_status() const { return connection_status; } Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat) { ERR_FAIL_COND_V(p_self_id < 0 || p_self_id > ~(1 << 31), ERR_INVALID_PARAMETER); unique_id = p_self_id; server_compat = p_server_compat; // Mesh and server are always connected if (!server_compat || p_self_id == 1) { connection_status = CONNECTION_CONNECTED; } else { connection_status = CONNECTION_CONNECTING; } return OK; } int WebRTCMultiplayerPeer::get_unique_id() const { ERR_FAIL_COND_V(connection_status == CONNECTION_DISCONNECTED, 1); return unique_id; } void WebRTCMultiplayerPeer::_peer_to_dict(Ref p_connected_peer, Dictionary &r_dict) { Array channels; for (Ref &F : p_connected_peer->channels) { channels.push_back(F); } r_dict["connection"] = p_connected_peer->connection; r_dict["connected"] = p_connected_peer->connected; r_dict["channels"] = channels; } bool WebRTCMultiplayerPeer::has_peer(int p_peer_id) { return peer_map.has(p_peer_id); } Dictionary WebRTCMultiplayerPeer::get_peer(int p_peer_id) { ERR_FAIL_COND_V(!peer_map.has(p_peer_id), Dictionary()); Dictionary out; _peer_to_dict(peer_map[p_peer_id], out); return out; } Dictionary WebRTCMultiplayerPeer::get_peers() { Dictionary out; for (Map>::Element *E = peer_map.front(); E; E = E->next()) { Dictionary d; _peer_to_dict(E->get(), d); out[E->key()] = d; } return out; } Error WebRTCMultiplayerPeer::add_peer(Ref p_peer, int p_peer_id, int p_unreliable_lifetime) { ERR_FAIL_COND_V(p_peer_id < 0 || p_peer_id > ~(1 << 31), ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_unreliable_lifetime < 0, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(refuse_connections, ERR_UNAUTHORIZED); // Peer must be valid, and in new state (to create data channels) ERR_FAIL_COND_V(!p_peer.is_valid(), ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_peer->get_connection_state() != WebRTCPeerConnection::STATE_NEW, ERR_INVALID_PARAMETER); Ref peer = memnew(ConnectedPeer); peer->connection = p_peer; // Initialize data channels Dictionary cfg; cfg["negotiated"] = true; cfg["ordered"] = true; cfg["id"] = 1; peer->channels[CH_RELIABLE] = p_peer->create_data_channel("reliable", cfg); ERR_FAIL_COND_V(!peer->channels[CH_RELIABLE].is_valid(), FAILED); cfg["id"] = 2; cfg["maxPacketLifetime"] = p_unreliable_lifetime; peer->channels[CH_ORDERED] = p_peer->create_data_channel("ordered", cfg); ERR_FAIL_COND_V(!peer->channels[CH_ORDERED].is_valid(), FAILED); cfg["id"] = 3; cfg["ordered"] = false; peer->channels[CH_UNRELIABLE] = p_peer->create_data_channel("unreliable", cfg); ERR_FAIL_COND_V(!peer->channels[CH_UNRELIABLE].is_valid(), FAILED); peer_map[p_peer_id] = peer; // add the new peer connection to the peer_map return OK; } void WebRTCMultiplayerPeer::remove_peer(int p_peer_id) { ERR_FAIL_COND(!peer_map.has(p_peer_id)); Ref peer = peer_map[p_peer_id]; peer_map.erase(p_peer_id); if (peer->connected) { peer->connected = false; emit_signal(SNAME("peer_disconnected"), p_peer_id); if (server_compat && p_peer_id == TARGET_PEER_SERVER) { emit_signal(SNAME("server_disconnected")); connection_status = CONNECTION_DISCONNECTED; } } } Error WebRTCMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { // Peer not available if (next_packet_peer == 0 || !peer_map.has(next_packet_peer)) { _find_next_peer(); ERR_FAIL_V(ERR_UNAVAILABLE); } for (Ref &E : peer_map[next_packet_peer]->channels) { if (E->get_available_packet_count()) { Error err = E->get_packet(r_buffer, r_buffer_size); _find_next_peer(); return err; } } // Channels for that peer were empty. Bug? _find_next_peer(); ERR_FAIL_V(ERR_BUG); } Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { ERR_FAIL_COND_V(connection_status == CONNECTION_DISCONNECTED, ERR_UNCONFIGURED); int ch = CH_RELIABLE; switch (transfer_mode) { case TRANSFER_MODE_RELIABLE: ch = CH_RELIABLE; break; case TRANSFER_MODE_UNRELIABLE_ORDERED: ch = CH_ORDERED; break; case TRANSFER_MODE_UNRELIABLE: ch = CH_UNRELIABLE; break; } Map>::Element *E = nullptr; if (target_peer > 0) { E = peer_map.find(target_peer); ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, "Invalid target peer: " + itos(target_peer) + "."); ERR_FAIL_COND_V(E->value()->channels.size() <= ch, ERR_BUG); ERR_FAIL_COND_V(!E->value()->channels[ch].is_valid(), ERR_BUG); return E->value()->channels[ch]->put_packet(p_buffer, p_buffer_size); } else { int exclude = -target_peer; for (Map>::Element *F = peer_map.front(); F; F = F->next()) { // Exclude packet. If target_peer == 0 then don't exclude any packets if (target_peer != 0 && F->key() == exclude) { continue; } ERR_CONTINUE(F->value()->channels.size() <= ch || !F->value()->channels[ch].is_valid()); F->value()->channels[ch]->put_packet(p_buffer, p_buffer_size); } } return OK; } int WebRTCMultiplayerPeer::get_available_packet_count() const { if (next_packet_peer == 0) { return 0; // To be sure next call to get_packet works if size > 0 . } int size = 0; for (Map>::Element *E = peer_map.front(); E; E = E->next()) { for (const Ref &F : E->get()->channels) { size += F->get_available_packet_count(); } } return size; } int WebRTCMultiplayerPeer::get_max_packet_size() const { return 1200; } void WebRTCMultiplayerPeer::close() { peer_map.clear(); unique_id = 0; next_packet_peer = 0; target_peer = 0; connection_status = CONNECTION_DISCONNECTED; } WebRTCMultiplayerPeer::WebRTCMultiplayerPeer() { unique_id = 0; next_packet_peer = 0; target_peer = 0; client_count = 0; transfer_mode = TRANSFER_MODE_RELIABLE; refuse_connections = false; connection_status = CONNECTION_DISCONNECTED; server_compat = false; } WebRTCMultiplayerPeer::~WebRTCMultiplayerPeer() { close(); }