/*************************************************************************/ /* audio_stream_ogg_vorbis.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef AUDIO_STREAM_OGG_VORBIS_H #define AUDIO_STREAM_OGG_VORBIS_H #include "io/resource_loader.h" #include "os/file_access.h" #include "os/thread_safe.h" #include "scene/resources/audio_stream.h" #include class AudioStreamPlaybackOGGVorbis : public AudioStreamPlayback { GDCLASS(AudioStreamPlaybackOGGVorbis, AudioStreamPlayback); enum { MIN_MIX = 1024 }; FileAccess *f; ov_callbacks _ov_callbacks; float length; static size_t _ov_read_func(void *p_dst, size_t p_data, size_t p_count, void *_f); static int _ov_seek_func(void *_f, ogg_int64_t offs, int whence); static int _ov_close_func(void *_f); static long _ov_tell_func(void *_f); String file; int64_t frames_mixed; bool stream_loaded; volatile bool playing; OggVorbis_File vf; int stream_channels; int stream_srate; int current_section; bool paused; bool loops; int repeats; Error _load_stream(); void _clear_stream(); void _close_file(); bool stream_valid; float loop_restart_time; public: Error set_file(const String &p_file); virtual void play(float p_from = 0); virtual void stop(); virtual bool is_playing() const; virtual void set_loop_restart_time(float p_time) { loop_restart_time = p_time; } virtual void set_paused(bool p_paused); virtual bool is_paused(bool p_paused) const; virtual void set_loop(bool p_enable); virtual bool has_loop() const; virtual float get_length() const; virtual String get_stream_name() const; virtual int get_loop_count() const; virtual float get_pos() const; virtual void seek_pos(float p_time); virtual int get_channels() const { return stream_channels; } virtual int get_mix_rate() const { return stream_srate; } virtual int get_minimum_buffer_size() const { return 0; } virtual int mix(int16_t *p_bufer, int p_frames); AudioStreamPlaybackOGGVorbis(); ~AudioStreamPlaybackOGGVorbis(); }; class AudioStreamOGGVorbis : public AudioStream { GDCLASS(AudioStreamOGGVorbis, AudioStream); String file; public: Ref instance_playback() { Ref pb = memnew(AudioStreamPlaybackOGGVorbis); pb->set_file(file); return pb; } void set_file(const String &p_file) { file = p_file; } }; class ResourceFormatLoaderAudioStreamOGGVorbis : public ResourceFormatLoader { public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String &p_type) const; virtual String get_resource_type(const String &p_path) const; }; #endif // AUDIO_STREAM_OGG_H