/*************************************************************************/ /* audio_stream_ogg_vorbis.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef AUDIO_STREAM_LIBVORBIS_H #define AUDIO_STREAM_LIBVORBIS_H #include "core/variant/variant.h" #include "modules/ogg/ogg_packet_sequence.h" #include "servers/audio/audio_stream.h" #include "thirdparty/libvorbis/vorbis/codec.h" class AudioStreamOGGVorbis; class AudioStreamPlaybackOGGVorbis : public AudioStreamPlaybackResampled { GDCLASS(AudioStreamPlaybackOGGVorbis, AudioStreamPlaybackResampled); uint32_t frames_mixed = 0; bool active = false; int loops = 0; enum { FADE_SIZE = 256 }; AudioFrame loop_fade[FADE_SIZE]; int loop_fade_remaining = FADE_SIZE; vorbis_info info; vorbis_comment comment; vorbis_dsp_state dsp_state; vorbis_block block; bool info_is_allocated = false; bool comment_is_allocated = false; bool dsp_state_is_allocated = false; bool block_is_allocated = false; bool ready = false; bool have_samples_left = false; bool have_packets_left = false; friend class AudioStreamOGGVorbis; Ref vorbis_data; Ref vorbis_data_playback; Ref vorbis_stream; int _mix_frames(AudioFrame *p_buffer, int p_frames); int _mix_frames_vorbis(AudioFrame *p_buffer, int p_frames); // Allocates vorbis data structures. Returns true upon success, false on failure. bool _alloc_vorbis(); protected: virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override; virtual float get_stream_sampling_rate() override; public: virtual void start(float p_from_pos = 0.0) override; virtual void stop() override; virtual bool is_playing() const override; virtual int get_loop_count() const override; //times it looped virtual float get_playback_position() const override; virtual void seek(float p_time) override; virtual void tag_used_streams() override; AudioStreamPlaybackOGGVorbis() {} ~AudioStreamPlaybackOGGVorbis(); }; class AudioStreamOGGVorbis : public AudioStream { GDCLASS(AudioStreamOGGVorbis, AudioStream); OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged. RES_BASE_EXTENSION("oggvorbisstr"); friend class AudioStreamPlaybackOGGVorbis; int channels = 1; float length = 0.0; bool loop = false; float loop_offset = 0.0; // Performs a seek to the beginning of the stream, should not be called during playback! // Also causes allocation and deallocation. void maybe_update_info(); Ref packet_sequence; double bpm = 0; int beat_count = 0; int bar_beats = 4; protected: static void _bind_methods(); public: void set_loop(bool p_enable); virtual bool has_loop() const override; void set_loop_offset(float p_seconds); float get_loop_offset() const; void set_bpm(double p_bpm); virtual double get_bpm() const override; void set_beat_count(int p_beat_count); virtual int get_beat_count() const override; void set_bar_beats(int p_bar_beats); virtual int get_bar_beats() const override; virtual Ref instantiate_playback() override; virtual String get_stream_name() const override; void set_packet_sequence(Ref p_packet_sequence); Ref get_packet_sequence() const; virtual float get_length() const override; //if supported, otherwise return 0 virtual bool is_monophonic() const override; AudioStreamOGGVorbis(); virtual ~AudioStreamOGGVorbis(); }; #endif // AUDIO_STREAM_LIBVORBIS_H