#include "visual_script.h" #include "visual_script_nodes.h" #include "scene/main/node.h" #include "os/os.h" #include "globals.h" //used by editor, this is not really saved void VisualScriptNode::set_breakpoint(bool p_breakpoint) { breakpoint=p_breakpoint; } bool VisualScriptNode::is_breakpoint() const { return breakpoint; } void VisualScriptNode::_notification(int p_what) { if (p_what==NOTIFICATION_POSTINITIALIZE) { int dvc = get_input_value_port_count(); for(int i=0;i<dvc;i++) { Variant::Type expected = get_input_value_port_info(i).type; Variant::CallError ce; default_input_values.push_back(Variant::construct(expected,NULL,0,ce,false)); } } } void VisualScriptNode::ports_changed_notify(){ default_input_values.resize( MAX(default_input_values.size(),get_input_value_port_count()) ); //let it grow as big as possible, we don't want to lose values on resize emit_signal("ports_changed"); } void VisualScriptNode::set_default_input_value(int p_port,const Variant& p_value) { ERR_FAIL_INDEX(p_port,default_input_values.size()); default_input_values[p_port]=p_value; #ifdef TOOLS_ENABLED for (Set<VisualScript*>::Element *E=scripts_used.front();E;E=E->next()) { E->get()->set_edited(true); } #endif } Variant VisualScriptNode::get_default_input_value(int p_port) const { ERR_FAIL_INDEX_V(p_port,default_input_values.size(),Variant()); return default_input_values[p_port]; } void VisualScriptNode::_set_default_input_values(Array p_values) { default_input_values=p_values; } void VisualScriptNode::validate_input_default_values() { default_input_values.resize(get_input_value_port_count()); //actually validate on save for(int i=0;i<get_input_value_port_count();i++) { Variant::Type expected = get_input_value_port_info(i).type; if (expected==Variant::NIL || expected==default_input_values[i].get_type()) { continue; } else { //not the same, reconvert Variant::CallError ce; Variant existing = default_input_values[i]; const Variant *existingp=&existing; default_input_values[i] = Variant::construct(expected,&existingp,1,ce,false); if (ce.error!=Variant::CallError::CALL_OK) { //could not convert? force.. default_input_values[i] = Variant::construct(expected,NULL,0,ce,false); } } } } Array VisualScriptNode::_get_default_input_values() const { //validate on save, since on load there is little info about this return default_input_values; } void VisualScriptNode::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_visual_script:VisualScript"),&VisualScriptNode::get_visual_script); ObjectTypeDB::bind_method(_MD("set_default_input_value","port_idx","value:Variant"),&VisualScriptNode::set_default_input_value); ObjectTypeDB::bind_method(_MD("get_default_input_value:Variant","port_idx"),&VisualScriptNode::get_default_input_value); ObjectTypeDB::bind_method(_MD("_set_default_input_values","values"),&VisualScriptNode::_set_default_input_values); ObjectTypeDB::bind_method(_MD("_get_default_input_values"),&VisualScriptNode::_get_default_input_values); ADD_PROPERTY(PropertyInfo(Variant::ARRAY,"_default_input_values",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_default_input_values"),_SCS("_get_default_input_values")); ADD_SIGNAL(MethodInfo("ports_changed")); } VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess* p_inputs,int p_output) const { PropertyInfo pinfo = get_output_value_port_info(p_output); TypeGuess tg; tg.type=pinfo.type; if (pinfo.hint==PROPERTY_HINT_RESOURCE_TYPE) { tg.obj_type=pinfo.hint_string; } return tg; } Ref<VisualScript> VisualScriptNode::get_visual_script() const { if (scripts_used.size()) return Ref<VisualScript>(scripts_used.front()->get()); return Ref<VisualScript>(); } VisualScriptNode::VisualScriptNode() { breakpoint=false; } //////////////// ///////////////////// VisualScriptNodeInstance::VisualScriptNodeInstance() { sequence_outputs=NULL; input_ports=NULL; } VisualScriptNodeInstance::~VisualScriptNodeInstance() { if (sequence_outputs) { memdelete_arr(sequence_outputs); } if (input_ports) { memdelete_arr(input_ports); } if (output_ports) { memdelete_arr(output_ports); } } void VisualScript::add_function(const StringName& p_name) { ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!String(p_name).is_valid_identifier()); ERR_FAIL_COND(functions.has(p_name)); functions[p_name]=Function(); functions[p_name].scroll=Vector2(-50,-100); } bool VisualScript::has_function(const StringName& p_name) const { return functions.has(p_name); } void VisualScript::remove_function(const StringName& p_name) { ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!functions.has(p_name)); for (Map<int,Function::NodeData>::Element *E=functions[p_name].nodes.front();E;E=E->next()) { E->get().node->disconnect("ports_changed",this,"_node_ports_changed"); E->get().node->scripts_used.erase(this); } functions.erase(p_name); } void VisualScript::rename_function(const StringName& p_name,const StringName& p_new_name) { ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!functions.has(p_name)); if (p_new_name==p_name) return; ERR_FAIL_COND(!String(p_new_name).is_valid_identifier()); ERR_FAIL_COND(functions.has(p_new_name)); ERR_FAIL_COND(variables.has(p_new_name)); ERR_FAIL_COND(custom_signals.has(p_new_name)); functions[p_new_name]=functions[p_name]; functions.erase(p_name); } void VisualScript::set_function_scroll(const StringName& p_name, const Vector2& p_scroll) { ERR_FAIL_COND(!functions.has(p_name)); functions[p_name].scroll=p_scroll; } Vector2 VisualScript::get_function_scroll(const StringName& p_name) const { ERR_FAIL_COND_V(!functions.has(p_name),Vector2()); return functions[p_name].scroll; } void VisualScript::get_function_list(List<StringName> *r_functions) const { for (const Map<StringName,Function>::Element *E=functions.front();E;E=E->next()) { r_functions->push_back(E->key()); } r_functions->sort_custom<StringName::AlphCompare>(); } int VisualScript::get_function_node_id(const StringName& p_name) const { ERR_FAIL_COND_V(!functions.has(p_name),-1); return functions[p_name].function_id; } void VisualScript::_node_ports_changed(int p_id) { StringName function; for (Map<StringName,Function>::Element *E=functions.front();E;E=E->next()) { if (E->get().nodes.has(p_id)) { function=E->key(); break; } } ERR_FAIL_COND(function==StringName()); Function &func = functions[function]; Ref<VisualScriptNode> vsn = func.nodes[p_id].node; if (OS::get_singleton()->get_main_loop() && OS::get_singleton()->get_main_loop()->cast_to<SceneTree>() && OS::get_singleton()->get_main_loop()->cast_to<SceneTree>()->is_editor_hint()) { vsn->validate_input_default_values(); //force validate default values when editing on editor } //must revalidate all the functions { List<SequenceConnection> to_remove; for (Set<SequenceConnection>::Element *E=func.sequence_connections.front();E;E=E->next()) { if (E->get().from_node==p_id && E->get().from_output>=vsn->get_output_sequence_port_count()) { to_remove.push_back(E->get()); } if (E->get().to_node==p_id && !vsn->has_input_sequence_port()) { to_remove.push_back(E->get()); } } while(to_remove.size()) { func.sequence_connections.erase(to_remove.front()->get()); to_remove.pop_front(); } } { List<DataConnection> to_remove; for (Set<DataConnection>::Element *E=func.data_connections.front();E;E=E->next()) { if (E->get().from_node==p_id && E->get().from_port>=vsn->get_output_value_port_count()) { to_remove.push_back(E->get()); } if (E->get().to_node==p_id && E->get().to_port>=vsn->get_input_value_port_count()) { to_remove.push_back(E->get()); } } while(to_remove.size()) { func.data_connections.erase(to_remove.front()->get()); to_remove.pop_front(); } } #ifdef TOOLS_ENABLED set_edited(true); //something changed, let's set as edited emit_signal("node_ports_changed",function,p_id); #endif } void VisualScript::add_node(const StringName& p_func,int p_id, const Ref<VisualScriptNode>& p_node, const Point2 &p_pos) { ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!functions.has(p_func)); for (Map<StringName,Function>::Element *E=functions.front();E;E=E->next()) { ERR_FAIL_COND(E->get().nodes.has(p_id)); //id can exist only one in script, even for different functions } Function &func = functions[p_func]; if (p_node->cast_to<VisualScriptFunction>()) { //the function indeed ERR_EXPLAIN("A function node already has been set here."); ERR_FAIL_COND(func.function_id>=0); func.function_id=p_id; } Function::NodeData nd; nd.node=p_node; nd.pos=p_pos; Ref<VisualScriptNode> vsn = p_node; vsn->connect("ports_changed",this,"_node_ports_changed",varray(p_id)); vsn->scripts_used.insert(this); func.nodes[p_id]=nd; } void VisualScript::remove_node(const StringName& p_func,int p_id){ ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!functions.has(p_func)); Function &func = functions[p_func]; ERR_FAIL_COND(!func.nodes.has(p_id)); { List<SequenceConnection> to_remove; for (Set<SequenceConnection>::Element *E=func.sequence_connections.front();E;E=E->next()) { if (E->get().from_node==p_id || E->get().to_node==p_id) { to_remove.push_back(E->get()); } } while(to_remove.size()) { func.sequence_connections.erase(to_remove.front()->get()); to_remove.pop_front(); } } { List<DataConnection> to_remove; for (Set<DataConnection>::Element *E=func.data_connections.front();E;E=E->next()) { if (E->get().from_node==p_id || E->get().to_node==p_id) { to_remove.push_back(E->get()); } } while(to_remove.size()) { func.data_connections.erase(to_remove.front()->get()); to_remove.pop_front(); } } if (func.nodes[p_id].node->cast_to<VisualScriptFunction>()) { func.function_id=-1; //revert to invalid } func.nodes[p_id].node->disconnect("ports_changed",this,"_node_ports_changed"); func.nodes[p_id].node->scripts_used.erase(this); func.nodes.erase(p_id); } bool VisualScript::has_node(const StringName& p_func,int p_id) const { ERR_FAIL_COND_V(!functions.has(p_func),false); const Function &func = functions[p_func]; return func.nodes.has(p_id); } Ref<VisualScriptNode> VisualScript::get_node(const StringName& p_func,int p_id) const{ ERR_FAIL_COND_V(!functions.has(p_func),Ref<VisualScriptNode>()); const Function &func = functions[p_func]; ERR_FAIL_COND_V(!func.nodes.has(p_id),Ref<VisualScriptNode>()); return func.nodes[p_id].node; } void VisualScript::set_node_pos(const StringName& p_func,int p_id,const Point2& p_pos) { ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!functions.has(p_func)); Function &func = functions[p_func]; ERR_FAIL_COND(!func.nodes.has(p_id)); func.nodes[p_id].pos=p_pos; } Point2 VisualScript::get_node_pos(const StringName& p_func,int p_id) const{ ERR_FAIL_COND_V(!functions.has(p_func),Point2()); const Function &func = functions[p_func]; ERR_FAIL_COND_V(!func.nodes.has(p_id),Point2()); return func.nodes[p_id].pos; } void VisualScript::get_node_list(const StringName& p_func,List<int> *r_nodes) const{ ERR_FAIL_COND(!functions.has(p_func)); const Function &func = functions[p_func]; for (const Map<int,Function::NodeData>::Element *E=func.nodes.front();E;E=E->next()) { r_nodes->push_back(E->key()); } } void VisualScript::sequence_connect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node){ ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!functions.has(p_func)); Function &func = functions[p_func]; SequenceConnection sc; sc.from_node=p_from_node; sc.from_output=p_from_output; sc.to_node=p_to_node; ERR_FAIL_COND(func.sequence_connections.has(sc)); func.sequence_connections.insert(sc); } void VisualScript::sequence_disconnect(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node){ ERR_FAIL_COND(!functions.has(p_func)); Function &func = functions[p_func]; SequenceConnection sc; sc.from_node=p_from_node; sc.from_output=p_from_output; sc.to_node=p_to_node; ERR_FAIL_COND(!func.sequence_connections.has(sc)); func.sequence_connections.erase(sc); } bool VisualScript::has_sequence_connection(const StringName& p_func,int p_from_node,int p_from_output,int p_to_node) const{ ERR_FAIL_COND_V(!functions.has(p_func),false); const Function &func = functions[p_func]; SequenceConnection sc; sc.from_node=p_from_node; sc.from_output=p_from_output; sc.to_node=p_to_node; return func.sequence_connections.has(sc); } void VisualScript::get_sequence_connection_list(const StringName& p_func,List<SequenceConnection> *r_connection) const { ERR_FAIL_COND(!functions.has(p_func)); const Function &func = functions[p_func]; for (const Set<SequenceConnection>::Element *E=func.sequence_connections.front();E;E=E->next()) { r_connection->push_back(E->get()); } } void VisualScript::data_connect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port) { ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!functions.has(p_func)); Function &func = functions[p_func]; DataConnection dc; dc.from_node=p_from_node; dc.from_port=p_from_port; dc.to_node=p_to_node; dc.to_port=p_to_port; ERR_FAIL_COND( func.data_connections.has(dc)); func.data_connections.insert(dc); } void VisualScript::data_disconnect(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port) { ERR_FAIL_COND(!functions.has(p_func)); Function &func = functions[p_func]; DataConnection dc; dc.from_node=p_from_node; dc.from_port=p_from_port; dc.to_node=p_to_node; dc.to_port=p_to_port; ERR_FAIL_COND( !func.data_connections.has(dc)); func.data_connections.erase(dc); } bool VisualScript::has_data_connection(const StringName& p_func,int p_from_node,int p_from_port,int p_to_node,int p_to_port) const { ERR_FAIL_COND_V(!functions.has(p_func),false); const Function &func = functions[p_func]; DataConnection dc; dc.from_node=p_from_node; dc.from_port=p_from_port; dc.to_node=p_to_node; dc.to_port=p_to_port; return func.data_connections.has(dc); } bool VisualScript::is_input_value_port_connected(const StringName& p_func,int p_node,int p_port) const { ERR_FAIL_COND_V(!functions.has(p_func),false); const Function &func = functions[p_func]; for (const Set<DataConnection>::Element *E=func.data_connections.front();E;E=E->next()) { if (E->get().to_node==p_node && E->get().to_port==p_port) return true; } return false; } bool VisualScript::get_input_value_port_connection_source(const StringName& p_func,int p_node,int p_port,int *r_node,int *r_port) const { ERR_FAIL_COND_V(!functions.has(p_func),false); const Function &func = functions[p_func]; for (const Set<DataConnection>::Element *E=func.data_connections.front();E;E=E->next()) { if (E->get().to_node==p_node && E->get().to_port==p_port) { *r_node=E->get().from_node; *r_port=E->get().from_port; return true; } } return false; } void VisualScript::get_data_connection_list(const StringName& p_func,List<DataConnection> *r_connection) const { ERR_FAIL_COND(!functions.has(p_func)); const Function &func = functions[p_func]; for (const Set<DataConnection>::Element *E=func.data_connections.front();E;E=E->next()) { r_connection->push_back(E->get()); } } void VisualScript::add_variable(const StringName& p_name,const Variant& p_default_value,bool p_export) { ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!String(p_name).is_valid_identifier()); ERR_FAIL_COND(variables.has(p_name)); Variable v; v.default_value=p_default_value; v.info.type=p_default_value.get_type(); v.info.name=p_name; v.info.hint=PROPERTY_HINT_NONE; v._export=p_export; variables[p_name]=v; #ifdef TOOLS_ENABLED _update_placeholders(); #endif } bool VisualScript::has_variable(const StringName& p_name) const { return variables.has(p_name); } void VisualScript::remove_variable(const StringName& p_name) { ERR_FAIL_COND(!variables.has(p_name)); variables.erase(p_name); #ifdef TOOLS_ENABLED _update_placeholders(); #endif } void VisualScript::set_variable_default_value(const StringName& p_name,const Variant& p_value){ ERR_FAIL_COND(!variables.has(p_name)); variables[p_name].default_value=p_value; #ifdef TOOLS_ENABLED _update_placeholders(); #endif } Variant VisualScript::get_variable_default_value(const StringName& p_name) const{ ERR_FAIL_COND_V(!variables.has(p_name),Variant()); return variables[p_name].default_value; } void VisualScript::set_variable_info(const StringName& p_name,const PropertyInfo& p_info){ ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!variables.has(p_name)); variables[p_name].info=p_info; variables[p_name].info.name=p_name; #ifdef TOOLS_ENABLED _update_placeholders(); #endif } PropertyInfo VisualScript::get_variable_info(const StringName& p_name) const{ ERR_FAIL_COND_V(!variables.has(p_name),PropertyInfo()); return variables[p_name].info; } void VisualScript::set_variable_export(const StringName& p_name,bool p_export) { ERR_FAIL_COND(!variables.has(p_name)); variables[p_name]._export=p_export; } bool VisualScript::get_variable_export(const StringName& p_name) const { ERR_FAIL_COND_V(!variables.has(p_name),false); return variables[p_name]._export; } void VisualScript::_set_variable_info(const StringName& p_name,const Dictionary& p_info) { PropertyInfo pinfo; if (p_info.has("type")) pinfo.type=Variant::Type(int(p_info["type"])); if (p_info.has("name")) pinfo.name=p_info["name"]; if (p_info.has("hint")) pinfo.hint=PropertyHint(int(p_info["hint"])); if (p_info.has("hint_string")) pinfo.hint_string=p_info["hint_string"]; if (p_info.has("usage")) pinfo.usage=p_info["usage"]; set_variable_info(p_name,pinfo); } Dictionary VisualScript::_get_variable_info(const StringName& p_name) const{ PropertyInfo pinfo=get_variable_info(p_name); Dictionary d; d["type"]=pinfo.type; d["name"]=pinfo.name; d["hint"]=pinfo.hint; d["hint_string"]=pinfo.hint_string; d["usage"]=pinfo.usage; return d; } void VisualScript::get_variable_list(List<StringName> *r_variables) const{ for (Map<StringName,Variable>::Element *E=variables.front();E;E=E->next()) { r_variables->push_back(E->key()); } r_variables->sort_custom<StringName::AlphCompare>(); } void VisualScript::set_instance_base_type(const StringName& p_type) { ERR_FAIL_COND( instances.size() ); base_type=p_type; } void VisualScript::rename_variable(const StringName& p_name,const StringName& p_new_name) { ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!variables.has(p_name)); if (p_new_name==p_name) return; ERR_FAIL_COND(!String(p_new_name).is_valid_identifier()); ERR_FAIL_COND(functions.has(p_new_name)); ERR_FAIL_COND(variables.has(p_new_name)); ERR_FAIL_COND(custom_signals.has(p_new_name)); variables[p_new_name]=variables[p_name]; variables.erase(p_name); } void VisualScript::add_custom_signal(const StringName& p_name) { ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!String(p_name).is_valid_identifier()); ERR_FAIL_COND(custom_signals.has(p_name)); custom_signals[p_name]=Vector<Argument>(); } bool VisualScript::has_custom_signal(const StringName& p_name) const { return custom_signals.has(p_name); } void VisualScript::custom_signal_add_argument(const StringName& p_func,Variant::Type p_type,const String& p_name,int p_index) { ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!custom_signals.has(p_func)); Argument arg; arg.type=p_type; arg.name=p_name; if (p_index<0) custom_signals[p_func].push_back(arg); else custom_signals[p_func].insert(0,arg); } void VisualScript::custom_signal_set_argument_type(const StringName& p_func,int p_argidx,Variant::Type p_type) { ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!custom_signals.has(p_func)); ERR_FAIL_INDEX(p_argidx,custom_signals[p_func].size()); custom_signals[p_func][p_argidx].type=p_type; } Variant::Type VisualScript::custom_signal_get_argument_type(const StringName& p_func,int p_argidx) const { ERR_FAIL_COND_V(!custom_signals.has(p_func),Variant::NIL); ERR_FAIL_INDEX_V(p_argidx,custom_signals[p_func].size(),Variant::NIL); return custom_signals[p_func][p_argidx].type; } void VisualScript::custom_signal_set_argument_name(const StringName& p_func,int p_argidx,const String& p_name) { ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!custom_signals.has(p_func)); ERR_FAIL_INDEX(p_argidx,custom_signals[p_func].size()); custom_signals[p_func][p_argidx].name=p_name; } String VisualScript::custom_signal_get_argument_name(const StringName& p_func,int p_argidx) const { ERR_FAIL_COND_V(!custom_signals.has(p_func),String()); ERR_FAIL_INDEX_V(p_argidx,custom_signals[p_func].size(),String()); return custom_signals[p_func][p_argidx].name; } void VisualScript::custom_signal_remove_argument(const StringName& p_func,int p_argidx) { ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!custom_signals.has(p_func)); ERR_FAIL_INDEX(p_argidx,custom_signals[p_func].size()); custom_signals[p_func].remove(p_argidx); } int VisualScript::custom_signal_get_argument_count(const StringName& p_func) const { ERR_FAIL_COND_V(!custom_signals.has(p_func),0); return custom_signals[p_func].size(); } void VisualScript::custom_signal_swap_argument(const StringName& p_func,int p_argidx,int p_with_argidx) { ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!custom_signals.has(p_func)); ERR_FAIL_INDEX(p_argidx,custom_signals[p_func].size()); ERR_FAIL_INDEX(p_with_argidx,custom_signals[p_func].size()); SWAP( custom_signals[p_func][p_argidx], custom_signals[p_func][p_with_argidx] ); } void VisualScript::remove_custom_signal(const StringName& p_name) { ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!custom_signals.has(p_name)); custom_signals.erase(p_name); } void VisualScript::rename_custom_signal(const StringName& p_name,const StringName& p_new_name) { ERR_FAIL_COND( instances.size() ); ERR_FAIL_COND(!custom_signals.has(p_name)); if (p_new_name==p_name) return; ERR_FAIL_COND(!String(p_new_name).is_valid_identifier()); ERR_FAIL_COND(functions.has(p_new_name)); ERR_FAIL_COND(variables.has(p_new_name)); ERR_FAIL_COND(custom_signals.has(p_new_name)); custom_signals[p_new_name]=custom_signals[p_name]; custom_signals.erase(p_name); } void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) const { for (const Map<StringName,Vector<Argument> >::Element *E=custom_signals.front();E;E=E->next()) { r_custom_signals->push_back(E->key()); } r_custom_signals->sort_custom<StringName::AlphCompare>(); } int VisualScript::get_available_id() const { int max_id=0; for (Map<StringName,Function>::Element *E=functions.front();E;E=E->next()) { if (E->get().nodes.empty()) continue; int last_id = E->get().nodes.back()->key(); max_id=MAX(max_id,last_id+1); } return max_id; } ///////////////////////////////// bool VisualScript::can_instance() const { return true;//ScriptServer::is_scripting_enabled(); } StringName VisualScript::get_instance_base_type() const { return base_type; } Ref<Script> VisualScript::get_base_script() const { return Ref<Script>(); // no inheritance in visual script } #ifdef TOOLS_ENABLED void VisualScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { placeholders.erase(p_placeholder); } void VisualScript::_update_placeholders() { if (placeholders.size()==0) return; //no bother if no placeholders List<PropertyInfo> pinfo; Map<StringName,Variant> values; for (Map<StringName,Variable>::Element *E=variables.front();E;E=E->next()) { if (!E->get()._export) continue; PropertyInfo p = E->get().info; p.name=String(E->key()); pinfo.push_back(p); values[p.name]=E->get().default_value; } for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) { E->get()->update(pinfo,values); } } #endif ScriptInstance* VisualScript::instance_create(Object *p_this) { #ifdef TOOLS_ENABLED if (!ScriptServer::is_scripting_enabled()) { PlaceHolderScriptInstance *sins = memnew( PlaceHolderScriptInstance(VisualScriptLanguage::singleton,Ref<Script>((Script*)this),p_this)); placeholders.insert(sins); List<PropertyInfo> pinfo; Map<StringName,Variant> values; for (Map<StringName,Variable>::Element *E=variables.front();E;E=E->next()) { if (!E->get()._export) continue; PropertyInfo p = E->get().info; p.name=String(E->key()); pinfo.push_back(p); values[p.name]=E->get().default_value; } sins->update(pinfo,values); return sins; } #endif VisualScriptInstance *instance=memnew( VisualScriptInstance ); instance->create(Ref<VisualScript>(this),p_this); if (VisualScriptLanguage::singleton->lock) VisualScriptLanguage::singleton->lock->lock(); instances[p_this]=instance; if (VisualScriptLanguage::singleton->lock) VisualScriptLanguage::singleton->lock->unlock(); return instance; } bool VisualScript::instance_has(const Object *p_this) const { return instances.has((Object*)p_this); } bool VisualScript::has_source_code() const { return false; } String VisualScript::get_source_code() const { return String(); } void VisualScript::set_source_code(const String& p_code) { } Error VisualScript::reload(bool p_keep_state) { return OK; } bool VisualScript::is_tool() const { return false; } String VisualScript::get_node_type() const { return String(); } ScriptLanguage *VisualScript::get_language() const { return VisualScriptLanguage::singleton; } bool VisualScript::has_script_signal(const StringName& p_signal) const { return custom_signals.has(p_signal); } void VisualScript::get_script_signal_list(List<MethodInfo> *r_signals) const { for (const Map<StringName,Vector<Argument> >::Element *E=custom_signals.front();E;E=E->next()) { MethodInfo mi; mi.name=E->key(); for(int i=0;i<E->get().size();i++) { PropertyInfo arg; arg.type=E->get()[i].type; arg.name=E->get()[i].name; mi.arguments.push_back(arg); } r_signals->push_back(mi); } } bool VisualScript::get_property_default_value(const StringName& p_property,Variant& r_value) const { if (!variables.has(p_property)) return false; r_value=variables[ p_property ].default_value; return true; } void VisualScript::get_script_method_list(List<MethodInfo> *p_list) const { for (Map<StringName,Function>::Element *E=functions.front();E;E=E->next()) { MethodInfo mi; mi.name=E->key(); if (E->get().function_id>=0) { Ref<VisualScriptFunction> func=E->get().nodes[E->get().function_id].node; if (func.is_valid()) { for(int i=0;i<func->get_argument_count();i++) { PropertyInfo arg; arg.name=func->get_argument_name(i); arg.type=func->get_argument_type(i); mi.arguments.push_back(arg); } } } p_list->push_back(mi); } } bool VisualScript::has_method(const StringName& p_method) const { return functions.has(p_method); } MethodInfo VisualScript::get_method_info(const StringName& p_method) const{ const Map<StringName,Function>::Element *E=functions.find(p_method); if (!E) return MethodInfo(); MethodInfo mi; mi.name=E->key(); if (E->get().function_id>=0) { Ref<VisualScriptFunction> func=E->get().nodes[E->get().function_id].node; if (func.is_valid()) { for(int i=0;i<func->get_argument_count();i++) { PropertyInfo arg; arg.name=func->get_argument_name(i); arg.type=func->get_argument_type(i); mi.arguments.push_back(arg); } } } return mi; } void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const { List<StringName> vars; get_variable_list(&vars); for (List<StringName>::Element *E=vars.front();E;E=E->next()) { if (!variables[E->get()]._export) continue; p_list->push_back(variables[E->get()].info); } } #ifdef TOOLS_ENABLED bool VisualScript::are_subnodes_edited() const { for(const Map<StringName,Function>::Element *E=functions.front();E;E=E->next()) { for (const Map<int,Function::NodeData>::Element *F=E->get().nodes.front();F;F=F->next()) { if (F->get().node->is_edited()) { return true; } } } return false; } #endif void VisualScript::_set_data(const Dictionary& p_data) { Dictionary d = p_data; if (d.has("base_type")) base_type=d["base_type"]; variables.clear(); Array vars=d["variables"]; for (int i=0;i<vars.size();i++) { Dictionary v=vars[i]; StringName name = v["name"]; add_variable(name); _set_variable_info(name,v); set_variable_default_value(name,v["default_value"]); set_variable_export(name,v.has("export") && bool(v["export"])); } custom_signals.clear(); Array sigs=d["signals"]; for (int i=0;i<sigs.size();i++) { Dictionary cs=sigs[i]; add_custom_signal(cs["name"]); Array args=cs["arguments"]; for(int j=0;j<args.size();j+=2) { custom_signal_add_argument(cs["name"],Variant::Type(int(args[j+1])),args[j]); } } Array funcs=d["functions"]; functions.clear(); for (int i=0;i<funcs.size();i++) { Dictionary func=funcs[i]; StringName name=func["name"]; //int id=func["function_id"]; add_function(name); set_function_scroll(name,func["scroll"]); Array nodes = func["nodes"]; for(int i=0;i<nodes.size();i+=3) { add_node(name,nodes[i],nodes[i+2],nodes[i+1]); } Array sequence_connections=func["sequence_connections"]; for (int j=0;j<sequence_connections.size();j+=3) { sequence_connect(name,sequence_connections[j+0],sequence_connections[j+1],sequence_connections[j+2]); } Array data_connections=func["data_connections"]; for (int j=0;j<data_connections.size();j+=4) { data_connect(name,data_connections[j+0],data_connections[j+1],data_connections[j+2],data_connections[j+3]); } } } Dictionary VisualScript::_get_data() const{ Dictionary d; d["base_type"]=base_type; Array vars; for (const Map<StringName,Variable>::Element *E=variables.front();E;E=E->next()) { Dictionary var = _get_variable_info(E->key()); var["name"]=E->key(); //make sure it's the right one var["default_value"]=E->get().default_value; var["export"]=E->get()._export; vars.push_back(var); } d["variables"]=vars; Array sigs; for (const Map<StringName,Vector<Argument> >::Element *E=custom_signals.front();E;E=E->next()) { Dictionary cs; cs["name"]=E->key(); Array args; for(int i=0;i<E->get().size();i++) { args.push_back(E->get()[i].name); args.push_back(E->get()[i].type); } cs["arguments"]=args; sigs.push_back(cs); } d["signals"]=sigs; Array funcs; for (const Map<StringName,Function>::Element *E=functions.front();E;E=E->next()) { Dictionary func; func["name"]=E->key(); func["function_id"]=E->get().function_id; func["scroll"]=E->get().scroll; Array nodes; for (const Map<int,Function::NodeData>::Element *F=E->get().nodes.front();F;F=F->next()) { nodes.push_back(F->key()); nodes.push_back(F->get().pos); nodes.push_back(F->get().node); } func["nodes"]=nodes; Array sequence_connections; for (const Set<SequenceConnection>::Element *F=E->get().sequence_connections.front();F;F=F->next()) { sequence_connections.push_back(F->get().from_node); sequence_connections.push_back(F->get().from_output); sequence_connections.push_back(F->get().to_node); } func["sequence_connections"]=sequence_connections; Array data_connections; for (const Set<DataConnection>::Element *F=E->get().data_connections.front();F;F=F->next()) { data_connections.push_back(F->get().from_node); data_connections.push_back(F->get().from_port); data_connections.push_back(F->get().to_node); data_connections.push_back(F->get().to_port); } func["data_connections"]=data_connections; funcs.push_back(func); } d["functions"]=funcs; return d; } void VisualScript::_bind_methods() { ObjectTypeDB::bind_method(_MD("_node_ports_changed"),&VisualScript::_node_ports_changed); ObjectTypeDB::bind_method(_MD("add_function","name"),&VisualScript::add_function); ObjectTypeDB::bind_method(_MD("has_function","name"),&VisualScript::has_function); ObjectTypeDB::bind_method(_MD("remove_function","name"),&VisualScript::remove_function); ObjectTypeDB::bind_method(_MD("rename_function","name","new_name"),&VisualScript::rename_function); ObjectTypeDB::bind_method(_MD("set_function_scroll","ofs"),&VisualScript::set_function_scroll); ObjectTypeDB::bind_method(_MD("get_function_scroll"),&VisualScript::get_function_scroll); ObjectTypeDB::bind_method(_MD("add_node","func","id","node","pos"),&VisualScript::add_node,DEFVAL(Point2())); ObjectTypeDB::bind_method(_MD("remove_node","func","id"),&VisualScript::remove_node); ObjectTypeDB::bind_method(_MD("get_function_node_id","name"),&VisualScript::get_function_node_id); ObjectTypeDB::bind_method(_MD("get_node","func","id"),&VisualScript::get_node); ObjectTypeDB::bind_method(_MD("has_node","func","id"),&VisualScript::has_node); ObjectTypeDB::bind_method(_MD("set_node_pos","func","id","pos"),&VisualScript::set_node_pos); ObjectTypeDB::bind_method(_MD("get_node_pos","func","id"),&VisualScript::get_node_pos); ObjectTypeDB::bind_method(_MD("sequence_connect","func","from_node","from_output","to_node"),&VisualScript::sequence_connect); ObjectTypeDB::bind_method(_MD("sequence_disconnect","func","from_node","from_output","to_node"),&VisualScript::sequence_disconnect); ObjectTypeDB::bind_method(_MD("has_sequence_connection","func","from_node","from_output","to_node"),&VisualScript::has_sequence_connection); ObjectTypeDB::bind_method(_MD("data_connect","func","from_node","from_port","to_node","to_port"),&VisualScript::data_connect); ObjectTypeDB::bind_method(_MD("data_disconnect","func","from_node","from_port","to_node","to_port"),&VisualScript::data_disconnect); ObjectTypeDB::bind_method(_MD("has_data_connection","func","from_node","from_port","to_node","to_port"),&VisualScript::has_data_connection); ObjectTypeDB::bind_method(_MD("add_variable","name","default_value","export"),&VisualScript::add_variable,DEFVAL(Variant()),DEFVAL(false)); ObjectTypeDB::bind_method(_MD("has_variable","name"),&VisualScript::has_variable); ObjectTypeDB::bind_method(_MD("remove_variable","name"),&VisualScript::remove_variable); ObjectTypeDB::bind_method(_MD("set_variable_default_value","name","value"),&VisualScript::set_variable_default_value); ObjectTypeDB::bind_method(_MD("get_variable_default_value","name"),&VisualScript::get_variable_default_value); ObjectTypeDB::bind_method(_MD("set_variable_info","name","value"),&VisualScript::_set_variable_info); ObjectTypeDB::bind_method(_MD("get_variable_info","name"),&VisualScript::_get_variable_info); ObjectTypeDB::bind_method(_MD("set_variable_export","name","enable"),&VisualScript::set_variable_export); ObjectTypeDB::bind_method(_MD("get_variable_export","name"),&VisualScript::get_variable_export); ObjectTypeDB::bind_method(_MD("rename_variable","name","new_name"),&VisualScript::rename_variable); ObjectTypeDB::bind_method(_MD("add_custom_signal","name"),&VisualScript::add_custom_signal); ObjectTypeDB::bind_method(_MD("has_custom_signal","name"),&VisualScript::has_custom_signal); ObjectTypeDB::bind_method(_MD("custom_signal_add_argument","name","type","argname","index"),&VisualScript::custom_signal_add_argument,DEFVAL(-1)); ObjectTypeDB::bind_method(_MD("custom_signal_set_argument_type","name","argidx","type"),&VisualScript::custom_signal_set_argument_type); ObjectTypeDB::bind_method(_MD("custom_signal_get_argument_type","name","argidx"),&VisualScript::custom_signal_get_argument_type); ObjectTypeDB::bind_method(_MD("custom_signal_set_argument_name","name","argidx","argname"),&VisualScript::custom_signal_set_argument_name); ObjectTypeDB::bind_method(_MD("custom_signal_get_argument_name","name","argidx"),&VisualScript::custom_signal_get_argument_name); ObjectTypeDB::bind_method(_MD("custom_signal_remove_argument","argidx"),&VisualScript::custom_signal_remove_argument); ObjectTypeDB::bind_method(_MD("custom_signal_get_argument_count","name"),&VisualScript::custom_signal_get_argument_count); ObjectTypeDB::bind_method(_MD("custom_signal_swap_argument","name","argidx","withidx"),&VisualScript::custom_signal_swap_argument); ObjectTypeDB::bind_method(_MD("remove_custom_signal","name"),&VisualScript::remove_custom_signal); ObjectTypeDB::bind_method(_MD("rename_custom_signal","name","new_name"),&VisualScript::rename_custom_signal); //ObjectTypeDB::bind_method(_MD("set_variable_info","name","info"),&VScript::set_variable_info); //ObjectTypeDB::bind_method(_MD("get_variable_info","name"),&VScript::set_variable_info); ObjectTypeDB::bind_method(_MD("set_instance_base_type","type"),&VisualScript::set_instance_base_type); ObjectTypeDB::bind_method(_MD("_set_data","data"),&VisualScript::_set_data); ObjectTypeDB::bind_method(_MD("_get_data"),&VisualScript::_get_data); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_data"),_SCS("_get_data")); ADD_SIGNAL(MethodInfo("node_ports_changed",PropertyInfo(Variant::STRING,"function"),PropertyInfo(Variant::INT,"id"))); } VisualScript::VisualScript() { base_type="Object"; } VisualScript::~VisualScript() { while(!functions.empty()) { remove_function(functions.front()->key()); } } //////////////////////////////////////////// bool VisualScriptInstance::set(const StringName& p_name, const Variant& p_value) { Map<StringName,Variant>::Element *E=variables.find(p_name); if (!E) return false; E->get()=p_value; return true; } bool VisualScriptInstance::get(const StringName& p_name, Variant &r_ret) const { const Map<StringName,Variant>::Element *E=variables.find(p_name); if (!E) return false; r_ret=E->get(); return true; } void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const{ for (const Map<StringName,VisualScript::Variable>::Element *E=script->variables.front();E;E=E->next()) { if (!E->get()._export) continue; PropertyInfo p = E->get().info; p.name=String(E->key()); p_properties->push_back(p); } } Variant::Type VisualScriptInstance::get_property_type(const StringName& p_name,bool *r_is_valid) const{ const Map<StringName,VisualScript::Variable>::Element *E=script->variables.find(p_name); if (!E) { if (r_is_valid) *r_is_valid=false; ERR_FAIL_V(Variant::NIL); } if (r_is_valid) *r_is_valid=true; return E->get().info.type; } void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const{ for (const Map<StringName,VisualScript::Function>::Element *E=script->functions.front();E;E=E->next()) { MethodInfo mi; mi.name=E->key(); if (E->get().function_id>=0 && E->get().nodes.has(E->get().function_id)) { Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node; if (vsf.is_valid()) { for(int i=0;i<vsf->get_argument_count();i++) { PropertyInfo arg; arg.name=vsf->get_argument_name(i); arg.type=vsf->get_argument_type(i); mi.arguments.push_back(arg); } //vsf->Get_ for now at least it does not return.. } } p_list->push_back(mi); } } bool VisualScriptInstance::has_method(const StringName& p_method) const{ return script->functions.has(p_method); } //#define VSDEBUG(m_text) print_line(m_text) #define VSDEBUG(m_text) void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance* node,int p_pass,int *pass_stack,const Variant **input_args,Variant **output_args,Variant *variant_stack,Variant::CallError& r_error,String& error_str,VisualScriptNodeInstance** r_error_node) { ERR_FAIL_COND(node->pass_idx==-1); if (pass_stack[node->pass_idx]==p_pass) return; pass_stack[node->pass_idx]=p_pass; if (!node->dependencies.empty()) { int dc = node->dependencies.size(); VisualScriptNodeInstance **deps=node->dependencies.ptr(); for(int i=0;i<dc;i++) { _dependency_step(deps[i],p_pass,pass_stack,input_args,output_args,variant_stack,r_error,error_str,r_error_node); if (r_error.error!=Variant::CallError::CALL_OK) return; } } for(int i=0;i<node->input_port_count;i++) { int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK; if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) { //is a default value (unassigned input port) input_args[i]=&default_values[index]; } else { //regular temporary in stack input_args[i]=&variant_stack[index]; } } for(int i=0 ; i<node->output_port_count ; i++) { output_args[i] = &variant_stack[ node->output_ports[i] ]; } Variant *working_mem=node->working_mem_idx>=0 ? &variant_stack[node->working_mem_idx] : (Variant*)NULL; node->step(input_args,output_args,VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE,working_mem,r_error,error_str); //ignore return if (r_error.error!=Variant::CallError::CALL_OK) { *r_error_node=node; } } Variant VisualScriptInstance::_call_internal(const StringName& p_method, void* p_stack, int p_stack_size, VisualScriptNodeInstance* p_node, int p_flow_stack_pos, int p_pass, bool p_resuming_yield, Variant::CallError &r_error) { Map<StringName,Function>::Element *F = functions.find(p_method); ERR_FAIL_COND_V(!F,Variant()); Function *f=&F->get(); //this call goes separate, so it can e yielded and suspended Variant *variant_stack=(Variant*)p_stack; bool *sequence_bits = (bool*)(variant_stack + f->max_stack); const Variant **input_args=(const Variant**)(sequence_bits+f->node_count); Variant **output_args=(Variant**)(input_args + max_input_args); int flow_max = f->flow_stack_size; int* flow_stack = flow_max? (int*)(output_args + max_output_args) : (int*)NULL; int *pass_stack = flow_stack + flow_max; String error_str; VisualScriptNodeInstance* node=p_node; bool error=false; int current_node_id=f->node; Variant return_value; Variant *working_mem=NULL; int flow_stack_pos=p_flow_stack_pos; #ifdef DEBUG_ENABLED if (ScriptDebugger::get_singleton()) { VisualScriptLanguage::singleton->enter_function(this,&p_method,variant_stack,&working_mem,¤t_node_id); } #endif while(true) { p_pass++; //increment pass current_node_id=node->get_id(); VSDEBUG("==========AT NODE: "+itos(current_node_id)+" base: "+node->get_base_node()->get_type()); VSDEBUG("AT STACK POS: "+itos(flow_stack_pos)); //setup working mem working_mem=node->working_mem_idx>=0 ? &variant_stack[node->working_mem_idx] : (Variant*)NULL; VSDEBUG("WORKING MEM: "+itos(node->working_mem_idx)); if (current_node_id==f->node) { //if function node, set up function arguments from begining of stack for(int i=0;i<f->argument_count;i++) { input_args[i]=&variant_stack[i]; } } else { //run dependencies first if (!node->dependencies.empty()) { int dc = node->dependencies.size(); VisualScriptNodeInstance **deps=node->dependencies.ptr(); for(int i=0;i<dc;i++) { _dependency_step(deps[i],p_pass,pass_stack,input_args,output_args,variant_stack,r_error,error_str,&node); if (r_error.error!=Variant::CallError::CALL_OK) { error=true; current_node_id=node->id; break; } } } if (!error) { //setup input pointers normally VSDEBUG("INPUT PORTS: "+itos(node->input_port_count)); for(int i=0 ; i<node->input_port_count ; i++) { int index = node->input_ports[i] & VisualScriptNodeInstance::INPUT_MASK; if (node->input_ports[i] & VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) { //is a default value (unassigned input port) input_args[i]=&default_values[index]; VSDEBUG("\tPORT "+itos(i)+" DEFAULT VAL"); } else { //regular temporary in stack input_args[i]=&variant_stack[index]; VSDEBUG("PORT "+itos(i)+" AT STACK "+itos(index)); } } } } if (error) break; //setup output pointers VSDEBUG("OUTPUT PORTS: "+itos(node->output_port_count)); for(int i=0 ; i<node->output_port_count ; i++) { output_args[i] = &variant_stack[ node->output_ports[i] ]; VSDEBUG("PORT "+itos(i)+" AT STACK "+itos(node->output_ports[i])); } //do step VisualScriptNodeInstance::StartMode start_mode; { if (p_resuming_yield) start_mode=VisualScriptNodeInstance::START_MODE_RESUME_YIELD; else if (!flow_stack || !(flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT)) //if there is a push bit, it means we are continuing a sequence start_mode=VisualScriptNodeInstance::START_MODE_BEGIN_SEQUENCE; else start_mode=VisualScriptNodeInstance::START_MODE_CONTINUE_SEQUENCE; } VSDEBUG("STEP - STARTSEQ: "+itos(start_mode)); int ret = node->step(input_args,output_args,start_mode,working_mem,r_error,error_str); if (r_error.error!=Variant::CallError::CALL_OK) { //use error from step error=true; break; } if (ret&VisualScriptNodeInstance::STEP_YIELD_BIT) { //yielded! if (node->get_working_memory_size()==0) { r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD; error_str=RTR("A node yielded without working memory, please read the docs on how to yield properly!"); error=true; break; } else { Ref<VisualScriptFunctionState> state = *working_mem; if (!state.is_valid()) { r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD; error_str=RTR("Node yielded, but did not return a function state in the first working memory."); error=true; break; } //step 1, capture all state state->instance_id=get_owner_ptr()->get_instance_ID(); state->script_id=get_script()->get_instance_ID(); state->instance=this; state->function=p_method; state->working_mem_index=node->working_mem_idx; state->variant_stack_size=f->max_stack; state->node=node; state->flow_stack_pos=flow_stack_pos; state->stack.resize(p_stack_size); state->pass=p_pass; copymem(state->stack.ptr(),p_stack,p_stack_size); //step 2, run away, return directly r_error.error=Variant::CallError::CALL_OK; #ifdef DEBUG_ENABLED //will re-enter later, so exiting if (ScriptDebugger::get_singleton()) { VisualScriptLanguage::singleton->exit_function(); } #endif return state; } } #ifdef DEBUG_ENABLED if (ScriptDebugger::get_singleton()) { // line bool do_break=false; if (ScriptDebugger::get_singleton()->get_lines_left()>0) { if (ScriptDebugger::get_singleton()->get_depth()<=0) ScriptDebugger::get_singleton()->set_lines_left( ScriptDebugger::get_singleton()->get_lines_left() -1 ); if (ScriptDebugger::get_singleton()->get_lines_left()<=0) do_break=true; } if (ScriptDebugger::get_singleton()->is_breakpoint(current_node_id,source)) do_break=true; if (do_break) { VisualScriptLanguage::singleton->debug_break("Breakpoint",true); } ScriptDebugger::get_singleton()->line_poll(); } #endif int output = ret & VisualScriptNodeInstance::STEP_MASK; VSDEBUG("STEP RETURN: "+itos(ret)); if (ret & VisualScriptNodeInstance::STEP_EXIT_FUNCTION_BIT) { if (node->get_working_memory_size()==0) { r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD; error_str=RTR("Return value must be assigned to first element of node working memory! Fix your node please."); error=true; } else { //assign from working memory, first element return_value=*working_mem; } VSDEBUG("EXITING FUNCTION - VALUE "+String(return_value)); break; //exit function requested, bye } VisualScriptNodeInstance *next=NULL; //next node if ( (ret==output || ret&VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) && node->sequence_output_count) { //if no exit bit was set, and has sequence outputs, guess next node if (output<0 || output>=node->sequence_output_count) { r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD; error_str=RTR("Node returned an invalid sequence output: ")+itos(output); error=true; break; } next = node->sequence_outputs[output]; if (next) { VSDEBUG("GOT NEXT NODE - "+itos(next->get_id())); } else { VSDEBUG("GOT NEXT NODE - NULL"); } } if (flow_stack) { //update flow stack pos (may have changed) flow_stack[flow_stack_pos] = current_node_id; //add stack push bit if requested if (ret & VisualScriptNodeInstance::STEP_FLAG_PUSH_STACK_BIT) { flow_stack[flow_stack_pos] |= VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT; sequence_bits[ node ->sequence_index ]=true; //remember sequence bit VSDEBUG("NEXT SEQ - FLAG BIT"); } else { sequence_bits[ node ->sequence_index ]=false; //forget sequence bit VSDEBUG("NEXT SEQ - NORMAL"); } if (ret & VisualScriptNodeInstance::STEP_FLAG_GO_BACK_BIT) { //go back request if (flow_stack_pos>0) { flow_stack_pos--; node = instances[ flow_stack[flow_stack_pos] & VisualScriptNodeInstance::FLOW_STACK_MASK ]; VSDEBUG("NEXT IS GO BACK"); } else { VSDEBUG("NEXT IS GO BACK, BUT NO NEXT SO EXIT"); break; //simply exit without value or error } } else if (next) { if (sequence_bits[next->sequence_index]) { // what happened here is that we are entering a node that is in the middle of doing a sequence (pushed stack) from the front // because each node has a working memory, we can't really do a sub-sequence // as a result, the sequence will be restarted and the stack will roll back to find where this node // started the sequence bool found = false; for(int i=flow_stack_pos;i>=0;i--) { if ( (flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK ) == next->get_id() ) { flow_stack_pos=i; //roll back and remove bit flow_stack[i]=next->get_id(); sequence_bits[next->sequence_index]=false; found=true; } } if (!found) { r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD; error_str=RTR("Found sequence bit but not the node in the stack, report bug!"); error=true; break; } node=next; VSDEBUG("RE-ENTERED A LOOP, RETURNED STACK POS TO - "+itos(flow_stack_pos)); } else { // check for stack overflow if (flow_stack_pos+1 >= flow_max) { r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD; error_str=RTR("Stack overflow with stack depth: ")+itos(output); error=true; break; } node = next; flow_stack_pos++; flow_stack[flow_stack_pos]=node->get_id(); VSDEBUG("INCREASE FLOW STACK"); } } else { //no next node, try to go back in stack to pushed bit bool found = false; for(int i=flow_stack_pos;i>=0;i--) { VSDEBUG("FS "+itos(i)+" - "+itos(flow_stack[i])); if (flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_PUSHED_BIT) { node = instances[ flow_stack[i] & VisualScriptNodeInstance::FLOW_STACK_MASK ]; flow_stack_pos=i; found=true; break; } } if (!found) { VSDEBUG("NO NEXT NODE, NO GO BACK, EXITING"); break; //done, couldn't find a push stack bit } VSDEBUG("NO NEXT NODE, GO BACK TO: "+itos(flow_stack_pos)); } } else { node=next; //stackless mode, simply assign next node } } if (error) { //error // function, file, line, error, explanation String err_file = script->get_path(); String err_func = p_method; int err_line=current_node_id; //not a line but it works as one if (node && (r_error.error!=Variant::CallError::CALL_ERROR_INVALID_METHOD || error_str==String())) { if (error_str!=String()) { error_str+=" "; } if (r_error.error==Variant::CallError::CALL_ERROR_INVALID_ARGUMENT) { int errorarg=r_error.argument; error_str+="Cannot convert argument "+itos(errorarg+1)+" to "+Variant::get_type_name(r_error.expected)+"."; } else if (r_error.error==Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS) { error_str+="Expected "+itos(r_error.argument)+" arguments."; } else if (r_error.error==Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS) { error_str+="Expected "+itos(r_error.argument)+" arguments."; } else if (r_error.error==Variant::CallError::CALL_ERROR_INVALID_METHOD) { error_str+="Invalid Call."; } else if (r_error.error==Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL) { error_str+="Base Instance is null"; } } //if (!GDScriptLanguage::get_singleton()->debug_break(err_text,false)) { // debugger break did not happen if (!VisualScriptLanguage::singleton->debug_break(error_str,false)) { _err_print_error(err_func.utf8().get_data(),err_file.utf8().get_data(),err_line,error_str.utf8().get_data(),ERR_HANDLER_SCRIPT); } //} } else { //return_value= } #ifdef DEBUG_ENABLED if (ScriptDebugger::get_singleton()) { VisualScriptLanguage::singleton->exit_function(); } #endif //clean up variant stack for(int i=0;i<f->max_stack;i++) { variant_stack[i].~Variant(); } return return_value; } Variant VisualScriptInstance::call(const StringName& p_method, const Variant** p_args, int p_argcount, Variant::CallError &r_error){ r_error.error=Variant::CallError::CALL_OK; //ok by default Map<StringName,Function>::Element *F = functions.find(p_method); if (!F) { r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD; return Variant(); } VSDEBUG("CALLING: "+String(p_method)); Function *f=&F->get(); int total_stack_size=0; total_stack_size+=f->max_stack*sizeof(Variant); //variants total_stack_size+=f->node_count*sizeof(bool); total_stack_size+=(max_input_args+max_output_args)*sizeof(Variant*); //arguments total_stack_size+=f->flow_stack_size*sizeof(int); //flow total_stack_size+=f->pass_stack_size*sizeof(int); VSDEBUG("STACK SIZE: "+itos(total_stack_size)); VSDEBUG("STACK VARIANTS: : "+itos(f->max_stack)); VSDEBUG("SEQBITS: : "+itos(f->node_count)); VSDEBUG("MAX INPUT: "+itos(max_input_args)); VSDEBUG("MAX OUTPUT: "+itos(max_output_args)); VSDEBUG("FLOW STACK SIZE: "+itos(f->flow_stack_size)); VSDEBUG("PASS STACK SIZE: "+itos(f->pass_stack_size)); void *stack = alloca(total_stack_size); Variant *variant_stack=(Variant*)stack; bool *sequence_bits = (bool*)(variant_stack + f->max_stack); const Variant **input_args=(const Variant**)(sequence_bits+f->node_count); Variant **output_args=(Variant**)(input_args + max_input_args); int flow_max = f->flow_stack_size; int* flow_stack = flow_max? (int*)(output_args + max_output_args) : (int*)NULL; int *pass_stack = flow_stack + flow_max; for(int i=0;i<f->node_count;i++) { sequence_bits[i]=false; //all starts as false } zeromem(pass_stack,f->pass_stack_size*sizeof(int)); Map<int,VisualScriptNodeInstance*>::Element *E = instances.find(f->node); if (!E) { r_error.error=Variant::CallError::CALL_ERROR_INVALID_METHOD; ERR_EXPLAIN("No VisualScriptFunction node in function!"); ERR_FAIL_V(Variant()); } VisualScriptNodeInstance *node = E->get(); if (flow_stack) { flow_stack[0]=node->get_id(); } VSDEBUG("ARGUMENTS: "+itos(f->argument_count)=" RECEIVED: "+itos(p_argcount)); if (p_argcount<f->argument_count) { r_error.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument=node->get_input_port_count(); return Variant(); } if (p_argcount>f->argument_count) { r_error.error=Variant::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; r_error.argument=node->get_input_port_count(); return Variant(); } //allocate variant stack for(int i=0;i<f->max_stack;i++) { memnew_placement(&variant_stack[i],Variant); } //allocate function arguments (must be copied for yield to work properly) for(int i=0;i<p_argcount;i++) { variant_stack[i]=*p_args[i]; } return _call_internal(p_method,stack,total_stack_size,node,0,0,false,r_error); } void VisualScriptInstance::notification(int p_notification){ //do nothing as this is called using virtual Variant what=p_notification; const Variant*whatp=&what; Variant::CallError ce; call(VisualScriptLanguage::singleton->notification,&whatp,1,ce); //do as call } Ref<Script> VisualScriptInstance::get_script() const{ return script; } ScriptInstance::RPCMode VisualScriptInstance::get_rpc_mode(const StringName& p_method) const { const Map<StringName,VisualScript::Function>::Element *E = script->functions.find(p_method); if (!E) { return RPC_MODE_DISABLED; } if (E->get().function_id>=0 && E->get().nodes.has(E->get().function_id)) { Ref<VisualScriptFunction> vsf = E->get().nodes[E->get().function_id].node; if (vsf.is_valid()) { return vsf->get_rpc_mode(); } } return RPC_MODE_DISABLED; } ScriptInstance::RPCMode VisualScriptInstance::get_rset_mode(const StringName& p_variable) const { return RPC_MODE_DISABLED; } void VisualScriptInstance::create(const Ref<VisualScript>& p_script,Object *p_owner) { script=p_script; owner=p_owner; source=p_script->get_path(); max_input_args = 0; max_output_args = 0; if (p_owner->cast_to<Node>()) { //turn on these if they exist and base is a node Node* node = p_owner->cast_to<Node>(); if (p_script->functions.has("_process")) node->set_process(true); if (p_script->functions.has("_fixed_process")) node->set_fixed_process(true); if (p_script->functions.has("_input")) node->set_process_input(true); if (p_script->functions.has("_unhandled_input")) node->set_process_unhandled_input(true); if (p_script->functions.has("_unhandled_key_input")) node->set_process_unhandled_key_input(true); } for(const Map<StringName,VisualScript::Variable>::Element *E=script->variables.front();E;E=E->next()) { variables[E->key()]=E->get().default_value; //no hacer que todo exporte, solo las que queres! } for(const Map<StringName,VisualScript::Function>::Element *E=script->functions.front();E;E=E->next()) { Function function; function.node=E->get().function_id; function.max_stack=0; function.flow_stack_size=0; function.pass_stack_size=0; function.node_count=0; Map<StringName,int> local_var_indices; if (function.node<0) { VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(),0,"No start node in function: "+String(E->key())); ERR_CONTINUE( function.node < 0 ); } { Ref<VisualScriptFunction> func_node = script->get_node(E->key(),E->get().function_id); if (func_node.is_null()) { VisualScriptLanguage::singleton->debug_break_parse(get_script()->get_path(),0,"No VisualScriptFunction typed start node in function: "+String(E->key())); } ERR_CONTINUE( !func_node.is_valid() ); function.argument_count=func_node->get_argument_count(); function.max_stack+=function.argument_count; function.flow_stack_size= func_node->is_stack_less() ? 0 : func_node->get_stack_size(); } //multiple passes are required to set up this complex thing.. //first create the nodes for (const Map<int,VisualScript::Function::NodeData>::Element *F=E->get().nodes.front();F;F=F->next()) { Ref<VisualScriptNode> node = F->get().node; VisualScriptNodeInstance *instance = node->instance(this); //create instance ERR_FAIL_COND(!instance); instance->base=node.ptr(); instance->id=F->key(); instance->input_port_count = node->get_input_value_port_count(); instance->input_ports=NULL; instance->output_port_count = node->get_output_value_port_count(); instance->output_ports=NULL; instance->sequence_output_count = node->get_output_sequence_port_count(); instance->sequence_index=function.node_count++; instance->sequence_outputs=NULL; instance->pass_idx=-1; if (instance->input_port_count) { instance->input_ports = memnew_arr(int,instance->input_port_count); for(int i=0;i<instance->input_port_count;i++) { instance->input_ports[i]=-1; //if not assigned, will become default value } } if (instance->output_port_count) { instance->output_ports = memnew_arr(int,instance->output_port_count); for(int i=0;i<instance->output_port_count;i++) { instance->output_ports[i]=-1; //if not assigned, will output to trash } } if (instance->sequence_output_count) { instance->sequence_outputs = memnew_arr(VisualScriptNodeInstance*,instance->sequence_output_count); for(int i=0;i<instance->sequence_output_count;i++) { instance->sequence_outputs[i]=NULL; //if it remains null, flow ends here } } if (node->cast_to<VisualScriptLocalVar>() || node->cast_to<VisualScriptLocalVarSet>()) { //working memory is shared only for this node, for the same variables Ref<VisualScriptLocalVar> vslv = node; StringName var_name; if (node->cast_to<VisualScriptLocalVar>()) var_name = String(node->cast_to<VisualScriptLocalVar>()->get_var_name()).strip_edges(); else var_name = String(node->cast_to<VisualScriptLocalVarSet>()->get_var_name()).strip_edges(); if (!local_var_indices.has(var_name)) { local_var_indices[var_name]=function.max_stack; function.max_stack++; } instance->working_mem_idx=local_var_indices[var_name]; } else if (instance->get_working_memory_size()) { instance->working_mem_idx = function.max_stack; function.max_stack+=instance->get_working_memory_size(); } else { instance->working_mem_idx=-1; //no working mem } max_input_args = MAX( max_input_args, instance->input_port_count ); max_output_args = MAX( max_output_args, instance->output_port_count ); instances[F->key()]=instance; } function.trash_pos = function.max_stack++; //create pos for trash //second pass, do data connections for(const Set<VisualScript::DataConnection>::Element *F=E->get().data_connections.front();F;F=F->next()) { VisualScript::DataConnection dc = F->get(); ERR_CONTINUE(!instances.has(dc.from_node)); VisualScriptNodeInstance *from = instances[dc.from_node]; ERR_CONTINUE(!instances.has(dc.to_node)); VisualScriptNodeInstance *to = instances[dc.to_node]; ERR_CONTINUE(dc.from_port >= from->output_port_count); ERR_CONTINUE(dc.to_port >= to->input_port_count); if (from->output_ports[dc.from_port]==-1) { int stack_pos = function.max_stack++; from->output_ports[dc.from_port] = stack_pos; } if (from->get_sequence_output_count()==0 && to->dependencies.find(from)==-1) { //if the node we are reading from has no output sequence, we must call step() before reading from it. if (from->pass_idx==-1) { from->pass_idx=function.pass_stack_size; function.pass_stack_size++; } to->dependencies.push_back(from); } to->input_ports[dc.to_port] = from->output_ports[dc.from_port]; //read from wherever the stack is } //third pass, do sequence connections for(const Set<VisualScript::SequenceConnection>::Element *F=E->get().sequence_connections.front();F;F=F->next()) { VisualScript::SequenceConnection sc = F->get(); ERR_CONTINUE(!instances.has(sc.from_node)); VisualScriptNodeInstance *from = instances[sc.from_node]; ERR_CONTINUE(!instances.has(sc.to_node)); VisualScriptNodeInstance *to = instances[sc.to_node]; ERR_CONTINUE(sc.from_output >= from->sequence_output_count); from->sequence_outputs[sc.from_output]=to; } //fourth pass: // 1) unassigned input ports to default values // 2) connect unassigned output ports to trash for (const Map<int,VisualScript::Function::NodeData>::Element *F=E->get().nodes.front();F;F=F->next()) { ERR_CONTINUE(!instances.has(F->key())); Ref<VisualScriptNode> node = F->get().node; VisualScriptNodeInstance *instance = instances[F->key()]; // conect to default values for(int i=0;i<instance->input_port_count;i++) { if (instance->input_ports[i]==-1) { //unassigned, connect to default val instance->input_ports[i] = default_values.size() | VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT; default_values.push_back( node->get_default_input_value(i) ); } } // conect to trash for(int i=0;i<instance->output_port_count;i++) { if (instance->output_ports[i]==-1) { instance->output_ports[i] = function.trash_pos; //trash is same for all } } } functions[E->key()]=function; } } ScriptLanguage *VisualScriptInstance::get_language(){ return VisualScriptLanguage::singleton; } VisualScriptInstance::VisualScriptInstance() { } VisualScriptInstance::~VisualScriptInstance() { if (VisualScriptLanguage::singleton->lock) VisualScriptLanguage::singleton->lock->lock(); script->instances.erase(owner); if (VisualScriptLanguage::singleton->lock) VisualScriptLanguage::singleton->lock->unlock(); for (Map<int,VisualScriptNodeInstance*>::Element *E=instances.front();E;E=E->next()) { memdelete(E->get()); } } ///////////////////////////////////////////// ///////////////////// Variant VisualScriptFunctionState::_signal_callback(const Variant** p_args, int p_argcount, Variant::CallError& r_error) { ERR_FAIL_COND_V(function==StringName(),Variant()); #ifdef DEBUG_ENABLED if (instance_id && !ObjectDB::get_instance(instance_id)) { ERR_EXPLAIN("Resumed after yield, but class instance is gone"); ERR_FAIL_V(Variant()); } if (script_id && !ObjectDB::get_instance(script_id)) { ERR_EXPLAIN("Resumed after yield, but script is gone"); ERR_FAIL_V(Variant()); } #endif r_error.error=Variant::CallError::CALL_OK; Array args; if (p_argcount==0) { r_error.error=Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument=1; return Variant(); } else if (p_argcount==1) { //noooneee, reserved for me, me and only me. } else { for(int i=0;i<p_argcount-1;i++) { args.push_back(*p_args[i]); } } Ref<VisualScriptFunctionState> self = *p_args[p_argcount-1]; //hi, I'm myself, needed this to remain alive. if (self.is_null()) { r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument=p_argcount-1; r_error.expected=Variant::OBJECT; return Variant(); } r_error.error=Variant::CallError::CALL_OK; Variant *working_mem = ((Variant*)stack.ptr()) + working_mem_index; *working_mem=args; //arguments go to working mem. Variant ret = instance->_call_internal(function,stack.ptr(),stack.size(),node,flow_stack_pos,pass,true,r_error); function=StringName(); //invalidate return ret; } void VisualScriptFunctionState::connect_to_signal(Object* p_obj, const String& p_signal, Array p_binds) { Vector<Variant> binds; for(int i=0;i<p_binds.size();i++) { binds.push_back(p_binds[i]); } binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing p_obj->connect(p_signal,this,"_signal_callback",binds); } bool VisualScriptFunctionState::is_valid() const { return function!=StringName(); } Variant VisualScriptFunctionState::resume(Array p_args) { ERR_FAIL_COND_V(function==StringName(),Variant()); #ifdef DEBUG_ENABLED if (instance_id && !ObjectDB::get_instance(instance_id)) { ERR_EXPLAIN("Resumed after yield, but class instance is gone"); ERR_FAIL_V(Variant()); } if (script_id && !ObjectDB::get_instance(script_id)) { ERR_EXPLAIN("Resumed after yield, but script is gone"); ERR_FAIL_V(Variant()); } #endif Variant::CallError r_error; r_error.error=Variant::CallError::CALL_OK; Variant *working_mem = ((Variant*)stack.ptr()) + working_mem_index; *working_mem=p_args; //arguments go to working mem. Variant ret= instance->_call_internal(function,stack.ptr(),stack.size(),node,flow_stack_pos,pass,true,r_error); function=StringName(); //invalidate return ret; } void VisualScriptFunctionState::_bind_methods() { ObjectTypeDB::bind_method(_MD("connect_to_signal","obj","signals","args"),&VisualScriptFunctionState::connect_to_signal); ObjectTypeDB::bind_method(_MD("resume:Array","args"),&VisualScriptFunctionState::resume,DEFVAL(Variant())); ObjectTypeDB::bind_method(_MD("is_valid"),&VisualScriptFunctionState::is_valid); ObjectTypeDB::bind_vararg_method(METHOD_FLAGS_DEFAULT,"_signal_callback",&VisualScriptFunctionState::_signal_callback,MethodInfo("_signal_callback")); } VisualScriptFunctionState::VisualScriptFunctionState() { } VisualScriptFunctionState::~VisualScriptFunctionState() { if (function!=StringName()) { Variant *s = ((Variant*)stack.ptr()); for(int i=0;i<variant_stack_size;i++) { s[i].~Variant(); } } } /////////////////////////////////////////////// String VisualScriptLanguage::get_name() const { return "VisualScript"; } /* LANGUAGE FUNCTIONS */ void VisualScriptLanguage::init() { } String VisualScriptLanguage::get_type() const { return "VisualScript"; } String VisualScriptLanguage::get_extension() const { return "vs"; } Error VisualScriptLanguage::execute_file(const String& p_path) { return OK; } void VisualScriptLanguage::finish() { } /* EDITOR FUNCTIONS */ void VisualScriptLanguage::get_reserved_words(List<String> *p_words) const { } void VisualScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const { } void VisualScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const { } Ref<Script> VisualScriptLanguage::get_template(const String& p_class_name, const String& p_base_class_name) const { Ref<VisualScript> script; script.instance(); script->set_instance_base_type(p_base_class_name); return script; } bool VisualScriptLanguage::validate(const String& p_script, int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path,List<String> *r_functions) const { return false; } Script *VisualScriptLanguage::create_script() const { return memnew( VisualScript ); } bool VisualScriptLanguage::has_named_classes() const { return false; } int VisualScriptLanguage::find_function(const String& p_function,const String& p_code) const { return -1; } String VisualScriptLanguage::make_function(const String& p_class,const String& p_name,const StringArray& p_args) const { return String(); } void VisualScriptLanguage::auto_indent_code(String& p_code,int p_from_line,int p_to_line) const { } void VisualScriptLanguage::add_global_constant(const StringName& p_variable,const Variant& p_value) { } /* DEBUGGER FUNCTIONS */ bool VisualScriptLanguage::debug_break_parse(const String& p_file, int p_node,const String& p_error) { //break because of parse error if (ScriptDebugger::get_singleton() && Thread::get_caller_ID()==Thread::get_main_ID()) { _debug_parse_err_node=p_node; _debug_parse_err_file=p_file; _debug_error=p_error; ScriptDebugger::get_singleton()->debug(this,false); return true; } else { return false; } } bool VisualScriptLanguage::debug_break(const String& p_error,bool p_allow_continue) { if (ScriptDebugger::get_singleton() && Thread::get_caller_ID()==Thread::get_main_ID()) { _debug_parse_err_node=-1; _debug_parse_err_file=""; _debug_error=p_error; ScriptDebugger::get_singleton()->debug(this,p_allow_continue); return true; } else { return false; } } String VisualScriptLanguage::debug_get_error() const { return _debug_error; } int VisualScriptLanguage::debug_get_stack_level_count() const { if (_debug_parse_err_node>=0) return 1; return _debug_call_stack_pos; } int VisualScriptLanguage::debug_get_stack_level_line(int p_level) const { if (_debug_parse_err_node>=0) return _debug_parse_err_node; ERR_FAIL_INDEX_V(p_level,_debug_call_stack_pos,-1); int l = _debug_call_stack_pos - p_level -1; return *(_call_stack[l].current_id); } String VisualScriptLanguage::debug_get_stack_level_function(int p_level) const { if (_debug_parse_err_node>=0) return ""; ERR_FAIL_INDEX_V(p_level,_debug_call_stack_pos,""); int l = _debug_call_stack_pos - p_level -1; return *_call_stack[l].function; } String VisualScriptLanguage::debug_get_stack_level_source(int p_level) const { if (_debug_parse_err_node>=0) return _debug_parse_err_file; ERR_FAIL_INDEX_V(p_level,_debug_call_stack_pos,""); int l = _debug_call_stack_pos - p_level -1; return _call_stack[l].instance->get_script_ptr()->get_path(); } void VisualScriptLanguage::debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems,int p_max_depth) { if (_debug_parse_err_node>=0) return; ERR_FAIL_INDEX(p_level,_debug_call_stack_pos); int l = _debug_call_stack_pos - p_level -1; const StringName *f = _call_stack[l].function; ERR_FAIL_COND(!_call_stack[l].instance->functions.has(*f)); // VisualScriptInstance::Function *func = &_call_stack[l].instance->functions[*f]; VisualScriptNodeInstance *node =_call_stack[l].instance->instances[*_call_stack[l].current_id]; ERR_FAIL_COND(!node); p_locals->push_back("node_name"); p_values->push_back(node->get_base_node()->get_text()); for(int i=0;i<node->input_port_count;i++) { String name = node->get_base_node()->get_input_value_port_info(i).name; if (name==String()) { name="in_"+itos(i); } p_locals->push_back("input/"+name); //value is trickier int in_from = node->input_ports[i]; int in_value = in_from&VisualScriptNodeInstance::INPUT_MASK; if (in_from&VisualScriptNodeInstance::INPUT_DEFAULT_VALUE_BIT) { p_values->push_back(_call_stack[l].instance->default_values[in_value]); } else { p_values->push_back( _call_stack[l].stack[ in_value] ); } } for(int i=0;i<node->output_port_count;i++) { String name = node->get_base_node()->get_output_value_port_info(i).name; if (name==String()) { name="out_"+itos(i); } p_locals->push_back("output/"+name); //value is trickier int in_from = node->output_ports[i]; p_values->push_back( _call_stack[l].stack[ in_from] ); } for(int i=0;i<node->get_working_memory_size();i++) { p_locals->push_back("working_mem/mem_"+itos(i)); p_values->push_back( (*_call_stack[l].work_mem)[i]); } /* ERR_FAIL_INDEX(p_level,_debug_call_stack_pos); VisualFunction *f = _call_stack[l].function; List<Pair<StringName,int> > locals; f->debug_get_stack_member_state(*_call_stack[l].line,&locals); for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) { p_locals->push_back(E->get().first); p_values->push_back(_call_stack[l].stack[E->get().second]); } */ } void VisualScriptLanguage::debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems,int p_max_depth) { if (_debug_parse_err_node>=0) return; ERR_FAIL_INDEX(p_level,_debug_call_stack_pos); int l = _debug_call_stack_pos - p_level -1; Ref<VisualScript> vs = _call_stack[l].instance->get_script(); if (vs.is_null()) return; List<StringName> vars; vs->get_variable_list(&vars); for (List<StringName>::Element *E=vars.front();E;E=E->next()) { Variant v; if (_call_stack[l].instance->get_variable(E->get(),&v)) { p_members->push_back("variables/"+E->get()); p_values->push_back(v); } } } void VisualScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems,int p_max_depth) { //no globals are really reachable in gdscript } String VisualScriptLanguage::debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems,int p_max_depth) { if (_debug_parse_err_node>=0) return ""; return ""; } void VisualScriptLanguage::reload_all_scripts() { } void VisualScriptLanguage::reload_tool_script(const Ref<Script>& p_script,bool p_soft_reload) { } /* LOADER FUNCTIONS */ void VisualScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const { p_extensions->push_back("vs"); } void VisualScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const { } void VisualScriptLanguage::get_public_constants(List<Pair<String,Variant> > *p_constants) const { } void VisualScriptLanguage::profiling_start() { } void VisualScriptLanguage::profiling_stop() { } int VisualScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr,int p_info_max) { return 0; } int VisualScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr,int p_info_max) { return 0; } VisualScriptLanguage* VisualScriptLanguage::singleton=NULL; void VisualScriptLanguage::add_register_func(const String& p_name,VisualScriptNodeRegisterFunc p_func) { ERR_FAIL_COND(register_funcs.has(p_name)); register_funcs[p_name]=p_func; } Ref<VisualScriptNode> VisualScriptLanguage::create_node_from_name(const String& p_name) { ERR_FAIL_COND_V(!register_funcs.has(p_name),Ref<VisualScriptNode>()); return register_funcs[p_name](p_name); } void VisualScriptLanguage::get_registered_node_names(List<String> *r_names) { for (Map<String,VisualScriptNodeRegisterFunc>::Element *E=register_funcs.front();E;E=E->next()) { r_names->push_back(E->key()); } } VisualScriptLanguage::VisualScriptLanguage() { notification="_notification"; _step="_step"; _subcall="_subcall"; singleton=this; #ifndef NO_THREADS lock = Mutex::create(); #endif _debug_parse_err_node=-1; _debug_parse_err_file=""; _debug_call_stack_pos=0; int dmcs=GLOBAL_DEF("debug/script_max_call_stack",1024); if (ScriptDebugger::get_singleton()) { //debugging enabled! _debug_max_call_stack = dmcs; if (_debug_max_call_stack<1024) _debug_max_call_stack=1024; _call_stack = memnew_arr( CallLevel, _debug_max_call_stack+1 ); } else { _debug_max_call_stack=0; _call_stack=NULL; } } VisualScriptLanguage::~VisualScriptLanguage() { if (lock) memdelete(lock); if (_call_stack) { memdelete_arr(_call_stack); } singleton=NULL; }