A Visual Script node yielding for a signal.
	
	
		[VisualScriptYieldSignal] will pause the function execution until the provided signal is emitted.
	
	
	
	
		
			The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE].
		
		
			[code]call_mode[/code] determines the target object to wait for the signal emission. See [enum CallMode] for options.
		
		
			The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH].
		
		
			The signal name to be waited for.
		
	
	
		
			A signal from this [Object] will be used.
		
		
			A signal from the given [Node] in the scene tree will be used.
		
		
			A signal from an instanced node with the given type will be used.