<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptYieldSignal" inherits="VisualScriptNode" version="4.0"> <brief_description> A Visual Script node yielding for a signal. </brief_description> <description> [VisualScriptYieldSignal] will pause the function execution until the provided signal is emitted. </description> <tutorials> </tutorials> <members> <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE]. </member> <member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode" default="0"> [code]call_mode[/code] determines the target object to wait for the signal emission. See [enum CallMode] for options. </member> <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> The node path to use when [member call_mode] is set to [constant CALL_MODE_NODE_PATH]. </member> <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&"""> The signal name to be waited for. </member> </members> <constants> <constant name="CALL_MODE_SELF" value="0" enum="CallMode"> A signal from this [Object] will be used. </constant> <constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode"> A signal from the given [Node] in the scene tree will be used. </constant> <constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode"> A signal from an instanced node with the given type will be used. </constant> </constants> </class>