<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptPropertyGet" inherits="VisualScriptNode" version="4.0"> <brief_description> A Visual Script node returning a value of a property from an [Object]. </brief_description> <description> [VisualScriptPropertyGet] can return a value of any property from the current object or other objects. </description> <tutorials> </tutorials> <members> <member name="base_script" type="String" setter="set_base_script" getter="get_base_script"> The script to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE]. </member> <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> The base type to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE]. </member> <member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type"> The type to be used when [member set_mode] is set to [constant CALL_MODE_BASIC_TYPE]. </member> <member name="index" type="StringName" setter="set_index" getter="get_index"> The indexed name of the property to retrieve. See [method Object.get_indexed] for details. </member> <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path"> The node path to use when [member set_mode] is set to [constant CALL_MODE_NODE_PATH]. </member> <member name="property" type="StringName" setter="set_property" getter="get_property" default="&"""> The name of the property to retrieve. Changing this will clear [member index]. </member> <member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertyGet.CallMode" default="0"> [code]set_mode[/code] determines the target object from which the property will be retrieved. See [enum CallMode] for options. </member> </members> <constants> <constant name="CALL_MODE_SELF" value="0" enum="CallMode"> The property will be retrieved from this [Object]. </constant> <constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode"> The property will be retrieved from the given [Node] in the scene tree. </constant> <constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode"> The property will be retrieved from an instanced node with the given type and script. </constant> <constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode"> The property will be retrieved from a GDScript basic type (e.g. [Vector2]). </constant> </constants> </class>