A Visual Script node returning a value of a property from an [Object].
[VisualScriptPropertyGet] can return a value of any property from the current object or other objects.
The script to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
The base type to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
The type to be used when [member set_mode] is set to [constant CALL_MODE_BASIC_TYPE].
The indexed name of the property to retrieve. See [method Object.get_indexed] for details.
The node path to use when [member set_mode] is set to [constant CALL_MODE_NODE_PATH].
The name of the property to retrieve. Changing this will clear [member index].
[code]set_mode[/code] determines the target object from which the property will be retrieved. See [enum CallMode] for options.
The property will be retrieved from this [Object].
The property will be retrieved from the given [Node] in the scene tree.
The property will be retrieved from an instanced node with the given type and script.
The property will be retrieved from a GDScript basic type (e.g. [Vector2]).