<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualScriptConstructor" inherits="VisualScriptNode" category="Core" version="3.0-alpha"> <brief_description> A Visual Script node which calls a base type constructor. </brief_description> <description> A Visual Script node which calls a base type constructor. It can be used for type conversion as well. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_constructor" qualifiers="const"> <return type="Dictionary"> </return> <description> </description> </method> <method name="get_constructor_type" qualifiers="const"> <return type="int" enum="Variant.Type"> </return> <description> </description> </method> <method name="set_constructor"> <return type="void"> </return> <argument index="0" name="constructor" type="Dictionary"> </argument> <description> </description> </method> <method name="set_constructor_type"> <return type="void"> </return> <argument index="0" name="type" type="int" enum="Variant.Type"> </argument> <description> </description> </method> </methods> <members> <member name="constructor" type="Dictionary" setter="set_constructor" getter="get_constructor"> The constructor function's method info. Has roughly the following structure: [codeblock] { name = "string", args = [{ name = "string" class_name = "string" type = TYPE_* hint = PROPERTY_HINT_* hint_string = "string" }] default_args = [] # Array of variants flags = METHOD_FLAG_* id = 0 return = {type = TYPE_*} } [/codeblock] </member> <member name="type" type="int" setter="set_constructor_type" getter="get_constructor_type" enum="Variant.Type"> The type to be constructed. </member> </members> <constants> </constants> </class>