/**************************************************************************/ /* register_types.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "register_types.h" #include "scene/resources/mesh.h" #include "thirdparty/vhacd/public/VHACD.h" static Vector> convex_decompose(const real_t *p_vertices, int p_vertex_count, const uint32_t *p_triangles, int p_triangle_count, const Mesh::ConvexDecompositionSettings &p_settings, Vector> *r_convex_indices) { VHACD::IVHACD::Parameters params; params.m_concavity = p_settings.max_concavity; params.m_alpha = p_settings.symmetry_planes_clipping_bias; params.m_beta = p_settings.revolution_axes_clipping_bias; params.m_minVolumePerCH = p_settings.min_volume_per_convex_hull; params.m_resolution = p_settings.resolution; params.m_maxNumVerticesPerCH = p_settings.max_num_vertices_per_convex_hull; params.m_planeDownsampling = p_settings.plane_downsampling; params.m_convexhullDownsampling = p_settings.convexhull_downsampling; params.m_pca = p_settings.normalize_mesh; params.m_mode = p_settings.mode; params.m_convexhullApproximation = p_settings.convexhull_approximation; params.m_oclAcceleration = true; params.m_maxConvexHulls = p_settings.max_convex_hulls; params.m_projectHullVertices = p_settings.project_hull_vertices; VHACD::IVHACD *decomposer = VHACD::CreateVHACD(); decomposer->Compute(p_vertices, p_vertex_count, p_triangles, p_triangle_count, params); int hull_count = decomposer->GetNConvexHulls(); Vector> ret; ret.resize(hull_count); if (r_convex_indices) { r_convex_indices->resize(hull_count); } for (int i = 0; i < hull_count; i++) { VHACD::IVHACD::ConvexHull hull; decomposer->GetConvexHull(i, hull); Vector &points = ret.write[i]; points.resize(hull.m_nPoints); Vector3 *w = points.ptrw(); for (uint32_t j = 0; j < hull.m_nPoints; ++j) { for (int k = 0; k < 3; k++) { w[j][k] = hull.m_points[j * 3 + k]; } } if (r_convex_indices) { Vector &indices = r_convex_indices->write[i]; indices.resize(hull.m_nTriangles * 3); memcpy(indices.ptrw(), hull.m_triangles, hull.m_nTriangles * 3 * sizeof(uint32_t)); } } decomposer->Clean(); decomposer->Release(); return ret; } void initialize_vhacd_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } Mesh::convex_decomposition_function = convex_decompose; } void uninitialize_vhacd_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } Mesh::convex_decomposition_function = nullptr; }