/*************************************************************************/ /* bitmap_font_fb.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef BITMAP_FONT_FALLBACK_H #define BITMAP_FONT_FALLBACK_H #include "font_fb.h" struct BitmapFontDataFallback : public FontDataFallback { _THREAD_SAFE_CLASS_ private: Vector<Ref<Texture2D>> textures; struct Character { int texture_idx = 0; Rect2 rect; Vector2 align; Vector2 advance = Vector2(-1, -1); }; struct KerningPairKey { union { struct { uint32_t A, B; }; uint64_t pair = 0; }; _FORCE_INLINE_ bool operator<(const KerningPairKey &p_r) const { return pair < p_r.pair; } }; HashMap<char32_t, Character> char_map; Map<KerningPairKey, int> kerning_map; float height = 0.f; float ascent = 0.f; int base_size = 0; bool distance_field_hint = false; public: virtual void clear_cache() override{}; virtual Error load_from_file(const String &p_filename, int p_base_size) override; virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) override; virtual float get_height(int p_size) const override; virtual float get_ascent(int p_size) const override; virtual float get_descent(int p_size) const override; virtual float get_underline_position(int p_size) const override; virtual float get_underline_thickness(int p_size) const override; virtual void set_antialiased(bool p_antialiased) override{}; virtual bool get_antialiased() const override { return false; }; virtual void set_hinting(TextServer::Hinting p_hinting) override{}; virtual TextServer::Hinting get_hinting() const override { return TextServer::HINTING_NONE; }; virtual void set_distance_field_hint(bool p_distance_field) override; virtual bool get_distance_field_hint() const override; virtual void set_force_autohinter(bool p_enabeld) override{}; virtual bool get_force_autohinter() const override { return false; }; virtual bool has_outline() const override { return false; }; virtual float get_base_size() const override; virtual bool has_char(char32_t p_char) const override; virtual String get_supported_chars() const override; virtual Vector2 get_advance(char32_t p_char, int p_size) const override; virtual Vector2 get_kerning(char32_t p_char, char32_t p_next, int p_size) const override; virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; }; #endif // BITMAP_FONT_FALLBACK_H