/*************************************************************************/ /* image_loader_svg.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef IMAGE_LOADER_SVG_H #define IMAGE_LOADER_SVG_H #include "io/image_loader.h" #include "ustring.h" #include <nanosvg.h> #include <nanosvgrast.h> /** @author Daniel Ramirez <djrmuv@gmail.com> */ class SVGRasterizer { NSVGrasterizer *rasterizer; public: void rasterize(NSVGimage *p_image, float p_tx, float p_ty, float p_scale, unsigned char *p_dst, int p_w, int p_h, int p_stride); SVGRasterizer(); ~SVGRasterizer(); }; class ImageLoaderSVG : public ImageFormatLoader { static struct ReplaceColors { List<uint32_t> old_colors; List<uint32_t> new_colors; } replace_colors; static SVGRasterizer rasterizer; static void _convert_colors(NSVGimage *p_svg_image); static Error _create_image(Ref<Image> p_image, const PoolVector<uint8_t> *p_data, float p_scale, bool upsample, bool convert_colors = false); public: static void set_convert_colors(Dictionary *p_replace_color = NULL); static Error create_image_from_string(Ref<Image> p_image, const char *p_svg_str, float p_scale, bool upsample, bool convert_colors = false); virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale); virtual void get_recognized_extensions(List<String> *p_extensions) const; ImageLoaderSVG(); }; #endif