/*************************************************************************/
/*  image_loader_svg.h                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/*************************************************************************/

#ifndef IMAGE_LOADER_SVG_H
#define IMAGE_LOADER_SVG_H

#include "io/image_loader.h"
#include "ustring.h"

#include <nanosvg.h>
#include <nanosvgrast.h>

/**
	@author Daniel Ramirez <djrmuv@gmail.com>
*/

class SVGRasterizer {

	NSVGrasterizer *rasterizer;

public:
	void rasterize(NSVGimage *p_image, float p_tx, float p_ty, float p_scale, unsigned char *p_dst, int p_w, int p_h, int p_stride);

	SVGRasterizer();
	~SVGRasterizer();
};

class ImageLoaderSVG : public ImageFormatLoader {
	static struct ReplaceColors {
		List<uint32_t> old_colors;
		List<uint32_t> new_colors;
	} replace_colors;
	static SVGRasterizer rasterizer;
	static void _convert_colors(NSVGimage *p_svg_image);
	static Error _create_image(Ref<Image> p_image, const PoolVector<uint8_t> *p_data, float p_scale, bool upsample, bool convert_colors = false);

public:
	static void set_convert_colors(Dictionary *p_replace_color = NULL);
	static Error create_image_from_string(Ref<Image> p_image, const char *p_svg_str, float p_scale, bool upsample, bool convert_colors = false);

	virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale);
	virtual void get_recognized_extensions(List<String> *p_extensions) const;
	ImageLoaderSVG();
};

#endif