/*************************************************************************/ /* image_loader_svg.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "image_loader_svg.h" #include "core/os/memory.h" #include "core/variant/variant.h" #include HashMap ImageLoaderSVG::forced_color_map = HashMap(); void ImageLoaderSVG::set_forced_color_map(const HashMap &p_color_map) { forced_color_map = p_color_map; } void ImageLoaderSVG::_replace_color_property(const HashMap &p_color_map, const String &p_prefix, String &r_string) { // Replace colors in the SVG based on what is passed in `p_color_map`. // Used to change the colors of editor icons based on the used theme. // The strings being replaced are typically of the form: // fill="#5abbef" // But can also be 3-letter codes, include alpha, be "none" or a named color // string ("blue"). So we convert to Godot Color to compare with `p_color_map`. const int prefix_len = p_prefix.length(); int pos = r_string.find(p_prefix); while (pos != -1) { pos += prefix_len; // Skip prefix. int end_pos = r_string.find("\"", pos); ERR_FAIL_COND_MSG(end_pos == -1, vformat("Malformed SVG string after property \"%s\".", p_prefix)); const String color_code = r_string.substr(pos, end_pos - pos); if (color_code != "none" && !color_code.begins_with("url(")) { const Color color = Color(color_code); // Handles both HTML codes and named colors. if (p_color_map.has(color)) { r_string = r_string.left(pos) + "#" + p_color_map[color].to_html(false) + r_string.substr(end_pos); } } // Search for other occurrences. pos = r_string.find(p_prefix, pos); } } void ImageLoaderSVG::create_image_from_string(Ref p_image, String p_string, float p_scale, bool p_upsample, const HashMap &p_color_map) { ERR_FAIL_COND(Math::is_zero_approx(p_scale)); if (p_color_map.size()) { _replace_color_property(p_color_map, "stop-color=\"", p_string); _replace_color_property(p_color_map, "fill=\"", p_string); _replace_color_property(p_color_map, "stroke=\"", p_string); } std::unique_ptr picture = tvg::Picture::gen(); PackedByteArray bytes = p_string.to_utf8_buffer(); tvg::Result result = picture->load((const char *)bytes.ptr(), bytes.size(), "svg", true); if (result != tvg::Result::Success) { return; } float fw, fh; picture->size(&fw, &fh); uint32_t width = MIN(round(fw * p_scale), 16 * 1024); uint32_t height = MIN(round(fh * p_scale), 16 * 1024); picture->size(width, height); std::unique_ptr sw_canvas = tvg::SwCanvas::gen(); // Note: memalloc here, be sure to memfree before any return. uint32_t *buffer = (uint32_t *)memalloc(sizeof(uint32_t) * width * height); tvg::Result res = sw_canvas->target(buffer, width, width, height, tvg::SwCanvas::ARGB8888_STRAIGHT); if (res != tvg::Result::Success) { memfree(buffer); ERR_FAIL_MSG("ImageLoaderSVG can't create image."); } res = sw_canvas->push(std::move(picture)); if (res != tvg::Result::Success) { memfree(buffer); ERR_FAIL_MSG("ImageLoaderSVG can't create image."); } res = sw_canvas->draw(); if (res != tvg::Result::Success) { memfree(buffer); ERR_FAIL_MSG("ImageLoaderSVG can't create image."); } res = sw_canvas->sync(); if (res != tvg::Result::Success) { memfree(buffer); ERR_FAIL_MSG("ImageLoaderSVG can't create image."); } Vector image; image.resize(width * height * sizeof(uint32_t)); for (uint32_t y = 0; y < height; y++) { for (uint32_t x = 0; x < width; x++) { uint32_t n = buffer[y * width + x]; const size_t offset = sizeof(uint32_t) * width * y + sizeof(uint32_t) * x; image.write[offset + 0] = (n >> 16) & 0xff; image.write[offset + 1] = (n >> 8) & 0xff; image.write[offset + 2] = n & 0xff; image.write[offset + 3] = (n >> 24) & 0xff; } } res = sw_canvas->clear(true); memfree(buffer); p_image->create(width, height, false, Image::FORMAT_RGBA8, image); } void ImageLoaderSVG::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("svg"); } Error ImageLoaderSVG::load_image(Ref p_image, Ref p_fileaccess, uint32_t p_flags, float p_scale) { String svg = p_fileaccess->get_as_utf8_string(); if (p_flags & FLAG_CONVERT_COLORS) { create_image_from_string(p_image, svg, p_scale, false, forced_color_map); } else { create_image_from_string(p_image, svg, p_scale, false, HashMap()); } ERR_FAIL_COND_V(p_image->is_empty(), FAILED); if (p_flags & FLAG_FORCE_LINEAR) { p_image->srgb_to_linear(); } return OK; }