#!/usr/bin/env python Import('env') # Thirdparty source files thirdparty_dir = "#thirdparty/nanosvg/" thirdparty_sources = [ "nanosvg.cc" ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env.Append(CPPPATH=[thirdparty_dir]) env.Append(CCFLAGS=["-DSVG_ENABLED"]) env_thirdparty = env.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) # Godot's own source files env.add_source_files(env.modules_sources, "*.cpp")