#!/usr/bin/env python Import('env') Import('env_modules') env_squish = env_modules.Clone() # Thirdparty source files if (env["squish"] != "system"): # builtin thirdparty_dir = "#thirdparty/squish/" thirdparty_sources = [ "alpha.cpp", "clusterfit.cpp", "colourblock.cpp", "colourfit.cpp", "colourset.cpp", "maths.cpp", "rangefit.cpp", "singlecolourfit.cpp", "squish.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_squish.add_source_files(env.modules_sources, thirdparty_sources) env_squish.Append(CPPPATH = [thirdparty_dir]) # Godot source files env_squish.add_source_files(env.modules_sources, "*.cpp")