/*************************************************************************/
/*  regex.h                                                              */
/*************************************************************************/
/*                       This file is part of:                           */
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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#ifndef REGEX_H
#define REGEX_H

#include "core/array.h"
#include "core/dictionary.h"
#include "core/map.h"
#include "core/reference.h"
#include "core/ustring.h"
#include "core/vector.h"

class RegExMatch : public Reference {
	GDCLASS(RegExMatch, Reference);

	struct Range {
		int start;
		int end;
	};

	String subject;
	Vector<Range> data;
	Map<String, int> names;

	friend class RegEx;

protected:
	static void _bind_methods();

	int _find(const Variant &p_name) const;

public:
	String get_subject() const;
	int get_group_count() const;
	Dictionary get_names() const;

	Array get_strings() const;
	String get_string(const Variant &p_name) const;
	int get_start(const Variant &p_name) const;
	int get_end(const Variant &p_name) const;
};

class RegEx : public Reference {
	GDCLASS(RegEx, Reference);

	void *general_ctx;
	void *code;
	String pattern;

	void _pattern_info(uint32_t what, void *where) const;

protected:
	static void _bind_methods();

public:
	void clear();
	Error compile(const String &p_pattern);
	void _init(const String &p_pattern = "");

	Ref<RegExMatch> search(const String &p_subject, int p_offset = 0, int p_end = -1) const;
	Array search_all(const String &p_subject, int p_offset = 0, int p_end = -1) const;
	String sub(const String &p_subject, const String &p_replacement, bool p_all = false, int p_offset = 0, int p_end = -1) const;

	bool is_valid() const;
	String get_pattern() const;
	int get_group_count() const;
	Array get_names() const;

	RegEx();
	RegEx(const String &p_pattern);
	~RegEx();
};

#endif // REGEX_H