/*************************************************************************/ /* regex.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef REGEX_H #define REGEX_H #include "core/dictionary.h" #include "core/reference.h" #include "core/resource.h" #include "core/ustring.h" #include "core/vector.h" class RegExNode; class RegExMatch : public Reference { GDCLASS(RegExMatch, Reference); struct Group { Variant name; int start; int length; }; Vector<Group> captures; String string; friend class RegEx; friend class RegExSearch; friend class RegExNodeCapturing; friend class RegExNodeBackReference; protected: static void _bind_methods(); public: String expand(const String &p_template) const; int get_group_count() const; Array get_group_array() const; Array get_names() const; Dictionary get_name_dict() const; String get_string(const Variant &p_name) const; int get_start(const Variant &p_name) const; int get_end(const Variant &p_name) const; RegExMatch(); }; class RegEx : public Resource { GDCLASS(RegEx, Resource); RegExNode *root; Vector<Variant> group_names; String pattern; int lookahead_depth; protected: static void _bind_methods(); public: void clear(); Error compile(const String &p_pattern); Ref<RegExMatch> search(const String &p_text, int p_start = 0, int p_end = -1) const; String sub(const String &p_text, const String &p_replacement, bool p_all = false, int p_start = 0, int p_end = -1) const; bool is_valid() const; String get_pattern() const; int get_group_count() const; Array get_names() const; RegEx(); RegEx(const String &p_pattern); ~RegEx(); }; #endif // REGEX_H