#!/usr/bin/env python Import('env') # Not building in a separate env as core needs it # Thirdparty source files if (env['builtin_recast'] != 'no'): thirdparty_dir = "#thirdparty/recastnavigation/Recast/" thirdparty_sources = [ "Source/Recast.cpp", "Source/RecastAlloc.cpp", "Source/RecastArea.cpp", "Source/RecastAssert.cpp", "Source/RecastContour.cpp", "Source/RecastFilter.cpp", "Source/RecastLayers.cpp", "Source/RecastMesh.cpp", "Source/RecastMeshDetail.cpp", "Source/RecastRasterization.cpp", "Source/RecastRegion.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/Include"]) # also requires recast headers if (env['builtin_recast'] != 'no'): env.Append(CPPPATH=["#thirdparty/recastnavigation/Recast"]) lib = env.Library("recast_builtin", thirdparty_sources) env.Append(LIBS=[lib]) # Godot source files env.add_source_files(env.modules_sources, "*.cpp") env.Append(CCFLAGS=['-DRECAST_ENABLED']) Export('env')