/*************************************************************************/
/*  static_raycaster.h                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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#ifdef TOOLS_ENABLED

#include "core/math/static_raycaster.h"

#include <embree3/rtcore.h>

class StaticRaycasterEmbree : public StaticRaycaster {
	GDCLASS(StaticRaycasterEmbree, StaticRaycaster);

private:
	static RTCDevice embree_device;
	RTCScene embree_scene;

	Set<int> filter_meshes;

public:
	virtual bool intersect(Ray &p_ray) override;
	virtual void intersect(Vector<Ray> &r_rays) override;

	virtual void add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) override;
	virtual void commit() override;

	virtual void set_mesh_filter(const Set<int> &p_mesh_ids) override;
	virtual void clear_mesh_filter() override;

	static StaticRaycaster *create_embree_raycaster();
	static void make_default_raycaster();
	static void free();

	StaticRaycasterEmbree();
	~StaticRaycasterEmbree();
};

#endif