/*************************************************************************/ /* openxr_interface.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OPENXR_INTERFACE_H #define OPENXR_INTERFACE_H #include "servers/xr/xr_interface.h" #include "servers/xr/xr_positional_tracker.h" #include "action_map/openxr_action_map.h" #include "openxr_api.h" // declare some default strings #define INTERACTION_PROFILE_NONE "/interaction_profiles/none" class OpenXRInterface : public XRInterface { GDCLASS(OpenXRInterface, XRInterface); private: OpenXRAPI *openxr_api = nullptr; bool initialized = false; XRInterface::TrackingStatus tracking_state; // At a minimum we need a tracker for our head Ref head; Transform3D head_transform; Vector3 head_linear_velocity; Vector3 head_angular_velocity; Transform3D transform_for_view[2]; // We currently assume 2, but could be 4 for VARJO which we do not support yet void _load_action_map(); struct Action { // An action we've registered with OpenXR String action_name; // Name of our action as presented to Godot (can be altered from the action map) OpenXRAction::ActionType action_type; // The action type of this action RID action_rid; // RID of the action registered with our OpenXR API }; struct ActionSet { // An action set we've registered with OpenXR String action_set_name; // Name of our action set bool is_active; // If true this action set is active and we will sync it Vector actions; // List of actions in this action set RID action_set_rid; // RID of the action registered with our OpenXR API }; struct Tracker { // A tracker we've registered with OpenXR String tracker_name; // Name of our tracker (can be altered from the action map) Vector actions; // Actions related to this tracker Ref positional_tracker; // Our positional tracker object that holds our tracker state RID tracker_rid; // RID of the tracker registered with our OpenXR API RID interaction_profile; // RID of the interaction profile bound to this tracker (can be null) }; Vector action_sets; Vector interaction_profiles; Vector trackers; ActionSet *create_action_set(const String &p_action_set_name, const String &p_localized_name, const int p_priority); void free_action_sets(); Action *create_action(ActionSet *p_action_set, const String &p_action_name, const String &p_localized_name, OpenXRAction::ActionType p_action_type, const Vector p_trackers); Action *find_action(const String &p_action_name); void free_actions(ActionSet *p_action_set); Tracker *find_tracker(const String &p_tracker_name, bool p_create = false); void link_action_to_tracker(Tracker *p_tracker, Action *p_action); void handle_tracker(Tracker *p_tracker); void free_trackers(); void free_interaction_profiles(); void _set_default_pos(Transform3D &p_transform, double p_world_scale, uint64_t p_eye); protected: static void _bind_methods(); public: virtual StringName get_name() const override; virtual uint32_t get_capabilities() const override; virtual PackedStringArray get_suggested_tracker_names() const override; virtual TrackingStatus get_tracking_status() const override; bool initialise_on_startup() const; virtual bool is_initialized() const override; virtual bool initialize() override; virtual void uninitialize() override; virtual void trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec = 0) override; virtual bool supports_play_area_mode(XRInterface::PlayAreaMode p_mode) override; virtual XRInterface::PlayAreaMode get_play_area_mode() const override; virtual bool set_play_area_mode(XRInterface::PlayAreaMode p_mode) override; virtual Size2 get_render_target_size() override; virtual uint32_t get_view_count() override; virtual Transform3D get_camera_transform() override; virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override; virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override; virtual void process() override; virtual void pre_render() override; bool pre_draw_viewport(RID p_render_target) override; virtual Vector post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override; virtual void end_frame() override; void on_state_ready(); void on_state_visible(); void on_state_focused(); void on_state_stopping(); void on_pose_recentered(); void tracker_profile_changed(RID p_tracker, RID p_interaction_profile); OpenXRInterface(); ~OpenXRInterface(); }; #endif // !OPENXR_INTERFACE_H