/*************************************************************************/ /* openxr_fb_passthrough_extension_wrapper.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H #define OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H #include "../openxr_api.h" #include "../util.h" #include "openxr_composition_layer_provider.h" #include "openxr_extension_wrapper.h" #include class Viewport; // Wrapper for the set of Facebook XR passthrough extensions. class OpenXRFbPassthroughExtensionWrapper : public OpenXRExtensionWrapper, public OpenXRCompositionLayerProvider { friend class OpenXRAPI; public: void on_instance_created(const XrInstance instance) override; void on_session_created(const XrSession session) override; void on_session_destroyed() override; void on_instance_destroyed() override; XrCompositionLayerBaseHeader *get_composition_layer() override; bool is_passthrough_supported() { return fb_passthrough_ext; } bool is_passthrough_enabled(); bool start_passthrough(); void stop_passthrough(); static OpenXRFbPassthroughExtensionWrapper *get_singleton(); protected: OpenXRFbPassthroughExtensionWrapper(OpenXRAPI *p_openxr_api); ~OpenXRFbPassthroughExtensionWrapper(); private: // Create a passthrough feature EXT_PROTO_XRRESULT_FUNC3(xrCreatePassthroughFB, (XrSession), session, (const XrPassthroughCreateInfoFB *), create_info, (XrPassthroughFB *), feature_out) // Destroy a previously created passthrough feature EXT_PROTO_XRRESULT_FUNC1(xrDestroyPassthroughFB, (XrPassthroughFB), feature) //*** Passthrough feature state management functions ********* // Start the passthrough feature EXT_PROTO_XRRESULT_FUNC1(xrPassthroughStartFB, (XrPassthroughFB), passthrough) // Pause the passthrough feature EXT_PROTO_XRRESULT_FUNC1(xrPassthroughPauseFB, (XrPassthroughFB), passthrough) EXT_PROTO_XRRESULT_FUNC3(xrCreatePassthroughLayerFB, (XrSession), session, (const XrPassthroughLayerCreateInfoFB *), config, (XrPassthroughLayerFB *), layer_out) EXT_PROTO_XRRESULT_FUNC1(xrDestroyPassthroughLayerFB, (XrPassthroughLayerFB), layer) EXT_PROTO_XRRESULT_FUNC1(xrPassthroughLayerPauseFB, (XrPassthroughLayerFB), layer) EXT_PROTO_XRRESULT_FUNC1(xrPassthroughLayerResumeFB, (XrPassthroughLayerFB), layer) // Set the style of an existing passthrough layer. If the enabled feature set // doesn’t change, this is a lightweight operation that can be called in every // frame to animate the style. Changes that may incur a bigger cost: // - Enabling/disabling the color mapping, or changing the type of mapping // (monochromatic to RGBA or back). // - Changing `textureOpacityFactor` from 0 to non-zero or vice versa // - Changing `edgeColor[3]` from 0 to non-zero or vice versa // NOTE: For XR_FB_passthrough, all color values are treated as linear. EXT_PROTO_XRRESULT_FUNC2(xrPassthroughLayerSetStyleFB, (XrPassthroughLayerFB), layer, (const XrPassthroughStyleFB *), style) // Create a geometry instance to be used as a projection surface for passthrough. // A geometry instance assigns a triangle mesh as part of the specified layer's // projection surface. // The operation is only valid if the passthrough layer's purpose has been set to // `XR_PASSTHROUGH_LAYER_PURPOSE_PROJECTED_FB`. Otherwise, the call this function will // result in an error. In the specified layer, Passthrough will be visible where the view // is covered by the user-specified geometries. // // A triangle mesh object can be instantiated multiple times - in the same or different layers' // projection surface. Each instantiation has its own transformation, which // can be updated using `xrGeometryInstanceSetTransformFB`. EXT_PROTO_XRRESULT_FUNC3(xrCreateGeometryInstanceFB, (XrSession), session, (const XrGeometryInstanceCreateInfoFB *), create_info, (XrGeometryInstanceFB *), out_geometry_instance) // Destroys a previously created geometry instance from passthrough rendering. // This removes the geometry instance from passthrough rendering. // The operation has no effect on other instances or the underlying mesh. EXT_PROTO_XRRESULT_FUNC1(xrDestroyGeometryInstanceFB, (XrGeometryInstanceFB), instance) // Update the transformation of a passthrough geometry instance. EXT_PROTO_XRRESULT_FUNC2(xrGeometryInstanceSetTransformFB, (XrGeometryInstanceFB), instance, (const XrGeometryInstanceTransformFB *), transformation) // Create a triangle mesh geometry object. // Depending on the behavior flags, the mesh could be created immutable (data is assigned // at creation and cannot be changed) or mutable (the mesh is created empty and can be updated // by calling begin/end update functions). EXT_PROTO_XRRESULT_FUNC3(xrCreateTriangleMeshFB, (XrSession), session, (const XrTriangleMeshCreateInfoFB *), create_info, (XrTriangleMeshFB *), out_triangle_mesh) // Destroy an `XrTriangleMeshFB` object along with its data. The mesh buffers must not be // accessed anymore after their parent mesh object has been destroyed. EXT_PROTO_XRRESULT_FUNC1(xrDestroyTriangleMeshFB, (XrTriangleMeshFB), mesh) // Retrieve a pointer to the vertex buffer. The vertex buffer is structured as an array of 3 floats // per vertex representing x, y, and z: `[x0, y0, z0, x1, y1, z1, ...]`. The size of the buffer is // `maxVertexCount * 3` floats. The application must call `xrTriangleMeshBeginUpdateFB` or // `xrTriangleMeshBeginVertexBufferUpdateFB` before making modifications to the vertex // buffer. The buffer location is guaranteed to remain constant over the lifecycle of the mesh // object. EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshGetVertexBufferFB, (XrTriangleMeshFB), mesh, (XrVector3f **), out_vertex_buffer) // Retrieve the index buffer that defines the topology of the triangle mesh. Each triplet of // consecutive elements point to three vertices in the vertex buffer and thus form a triangle. The // size of each element is `indexElementSize` bytes, and thus the size of the buffer is // `maxTriangleCount * 3 * indexElementSize` bytes. The application must call // `xrTriangleMeshBeginUpdateFB` before making modifications to the index buffer. The buffer // location is guaranteed to remain constant over the lifecycle of the mesh object. EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshGetIndexBufferFB, (XrTriangleMeshFB), mesh, (uint32_t **), out_index_buffer) // Begin updating the mesh buffer data. The application must call this function before it makes any // modifications to the buffers retrieved by `xrTriangleMeshGetVertexBufferFB` and // `xrTriangleMeshGetIndexBufferFB`. If only the vertex buffer needs to be updated, // `xrTriangleMeshBeginVertexBufferUpdateFB` can be used instead. To commit the // modifications, the application must call `xrTriangleMeshEndUpdateFB`. EXT_PROTO_XRRESULT_FUNC1(xrTriangleMeshBeginUpdateFB, (XrTriangleMeshFB), mesh) // Signal the API that the application has finished updating the mesh buffers after a call to // `xrTriangleMeshBeginUpdateFB`. `vertexCount` and `triangleCount` specify the actual // number of primitives that make up the mesh after the update. They must be larger than zero but // smaller or equal to the maximum counts defined at create time. Buffer data beyond these counts // is ignored. EXT_PROTO_XRRESULT_FUNC3(xrTriangleMeshEndUpdateFB, (XrTriangleMeshFB), mesh, (uint32_t), vertexCount, (uint32_t), triangle_count) // Update the vertex positions of a triangle mesh. Can only be called once the mesh topology has // been set using `xrTriangleMeshBeginUpdateFB`/`xrTriangleMeshEndUpdateFB`. The // vertex count is defined by the last invocation to `xrTriangleMeshEndUpdateFB`. Once the // modification is done, `xrTriangleMeshEndVertexBufferUpdateFB` must be called. EXT_PROTO_XRRESULT_FUNC2(xrTriangleMeshBeginVertexBufferUpdateFB, (XrTriangleMeshFB), mesh, (uint32_t *), out_vertex_count) // Signal the API that the contents of the vertex buffer data has been updated // after a call to `xrTriangleMeshBeginVertexBufferUpdateFB`. EXT_PROTO_XRRESULT_FUNC1(xrTriangleMeshEndVertexBufferUpdateFB, (XrTriangleMeshFB), mesh) bool initialize_fb_passthrough_extension(const XrInstance instance); bool initialize_fb_triangle_mesh_extension(const XrInstance instance); void cleanup(); // TODO: Temporary workaround (https://github.com/GodotVR/godot_openxr/issues/138) // Address a bug in the passthrough api where XR_ERROR_UNEXPECTED_STATE_PASSTHROUGH_FB is // returned even when the operation is valid on Meta Quest devices. // The issue should be addressed on that platform in OS release v37. inline bool is_valid_passthrough_result(XrResult result, const char *format) { return openxr_api->xr_result(result, format) || result == XR_ERROR_UNEXPECTED_STATE_PASSTHROUGH_FB; } Viewport *get_main_viewport(); bool is_composition_passthrough_layer_ready(); static OpenXRFbPassthroughExtensionWrapper *singleton; bool fb_passthrough_ext = false; // required for any passthrough functionality bool fb_triangle_mesh_ext = false; // only use for projected passthrough XrPassthroughCreateInfoFB passthrough_create_info = { XR_TYPE_PASSTHROUGH_CREATE_INFO_FB, nullptr, 0, }; XrPassthroughFB passthrough_handle = XR_NULL_HANDLE; XrPassthroughLayerCreateInfoFB passthrough_layer_config = { XR_TYPE_PASSTHROUGH_LAYER_CREATE_INFO_FB, nullptr, passthrough_handle, XR_PASSTHROUGH_IS_RUNNING_AT_CREATION_BIT_FB, XR_PASSTHROUGH_LAYER_PURPOSE_RECONSTRUCTION_FB, }; XrPassthroughStyleFB passthrough_layer_style = { XR_TYPE_PASSTHROUGH_STYLE_FB, nullptr, 1, { 0, 0, 0, 0 }, }; XrPassthroughLayerFB passthrough_layer = XR_NULL_HANDLE; XrCompositionLayerPassthroughFB composition_passthrough_layer = { XR_TYPE_COMPOSITION_LAYER_PASSTHROUGH_FB, nullptr, XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT, XR_NULL_HANDLE, XR_NULL_HANDLE, }; }; #endif // OPENXR_FB_PASSTHROUGH_EXTENSION_WRAPPER_H