/*************************************************************************/ /* openxr_select_action_dialog.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OPENXR_SELECT_ACTION_DIALOG_H #define OPENXR_SELECT_ACTION_DIALOG_H #include "../action_map/openxr_action_map.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/dialogs.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/scroll_container.h" #include "scene/gui/separator.h" #include "scene/gui/text_edit.h" class OpenXRSelectActionDialog : public ConfirmationDialog { GDCLASS(OpenXRSelectActionDialog, ConfirmationDialog); private: Ref action_map; String selected_action; Dictionary action_buttons; VBoxContainer *main_vb = nullptr; ScrollContainer *scroll = nullptr; protected: static void _bind_methods(); void _notification(int p_what); public: void _on_select_action(const String p_action); void open(); virtual void ok_pressed() override; OpenXRSelectActionDialog(Ref p_action_map); }; #endif // OPENXR_SELECT_ACTION_DIALOG_H