/*************************************************************************/ /* openxr_defs.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OPENXR_DEFS_H #define OPENXR_DEFS_H #include "openxr_action.h" /////////////////////////////////////////////////////////////////////////// // Stores available interaction profiles // // OpenXR defines and hardcodes all the supported input devices and their // paths as part of the OpenXR spec. When support for new devices is // introduced this often starts life as extensions that need to be enabled // until they are adopted into the core. As there is no interface to // enumerate the possibly paths, and that any OpenXR runtime would likely // limit such enumeration to those input devices supported by that runtime // there is no other option than to hardcode this. // // Note on action type that automatic conversions between boolean and float // are supported but otherwise action types should match between action and // input/output paths. class OpenXRDefs { public: enum TOP_LEVEL_PATH { // Core OpenXR toplevel paths OPENXR_LEFT_HAND, OPENXR_RIGHT_HAND, OPENXR_HEAD, OPENXR_GAMEPAD, OPENXR_TREADMILL, // HTC tracker extension toplevel paths // OPENXR_HTC_HANDHELD_TRACKER, OPENXR_HTC_LEFT_FOOT_TRACKER, OPENXR_HTC_RIGHT_FOOT_TRACKER, OPENXR_HTC_LEFT_SHOULDER_TRACKER, OPENXR_HTC_RIGHT_SHOULDER_TRACKER, OPENXR_HTC_LEFT_ELBOW_TRACKER, OPENXR_HTC_RIGHT_ELBOW_TRACKER, OPENXR_HTC_LEFT_KNEE_TRACKER, OPENXR_HTC_RIGHT_KNEE_TRACKER, OPENXR_HTC_WAIST_TRACKER, OPENXR_HTC_CHEST_TRACKER, OPENXR_HTC_CAMERA_TRACKER, OPENXR_HTC_KEYBOARD_TRACKER, OPENXR_TOP_LEVEL_PATH_MAX }; struct TopLevelPath { const char *display_name; // User friendly display name (i.e. Left controller) const char *openxr_path; // Path in OpenXR (i.e. /user/hand/left) }; struct IOPath { const char *display_name; // User friendly display name (i.e. Grip pose (left controller)) const TopLevelPath *top_level_path; // Top level path identifying the usage of the device in relation to this input/output const char *openxr_path; // Path in OpenXR (i.e. /user/hand/left/input/grip/pose) const OpenXRAction::ActionType action_type; // Type of input/output }; struct InteractionProfile { const char *display_name; // User friendly display name (i.e. Simple controller) const char *openxr_path; // Path in OpenXR (i.e. /interaction_profiles/khr/simple_controller) const IOPath *io_paths; // Inputs and outputs for this device const int io_path_count; // Number of inputs and outputs for this device const IOPath *get_io_path(const String p_io_path) const; }; private: static TopLevelPath available_top_level_paths[OPENXR_TOP_LEVEL_PATH_MAX]; static IOPath simple_io_paths[]; static IOPath vive_io_paths[]; static IOPath motion_io_paths[]; static IOPath hpmr_io_paths[]; static IOPath touch_io_paths[]; static IOPath index_io_paths[]; static IOPath odyssey_io_paths[]; static IOPath vive_cosmos_paths[]; static IOPath vive_focus3_paths[]; static IOPath huawei_controller_paths[]; static IOPath vive_tracker_controller_paths[]; static InteractionProfile available_interaction_profiles[]; static int available_interaction_profile_count; public: static const TopLevelPath *get_top_level_path(const String p_top_level_path); static const InteractionProfile *get_profile(const String p_interaction_profile_path); static const IOPath *get_io_path(const String p_interaction_profile_path, const String p_io_path); static PackedStringArray get_interaction_profile_paths(); }; #endif // !OPENXR_DEFS_H