/*************************************************************************/ /* openxr_action_set.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef OPENXR_ACTION_SET_H #define OPENXR_ACTION_SET_H #include "core/io/resource.h" #include "openxr_action.h" class OpenXRActionSet : public Resource { GDCLASS(OpenXRActionSet, Resource); private: String localized_name; int priority = 0; Array actions; void clear_actions(); protected: static void _bind_methods(); public: static Ref new_action_set(const char *p_name, const char *p_localized_name, const int p_priority = 0); // Helper function for adding and setting up an action set void set_localized_name(const String p_localized_name); // Set the localized name of this action set String get_localized_name() const; // Get the localized name of this action set void set_priority(const int p_priority); // Set the priority of this action set int get_priority() const; // Get the priority of this action set int get_action_count() const; // Retrieve the number of actions in our action set void set_actions(Array p_actions); // Set our actions using an array of actions (for loading a resource) Array get_actions() const; // Get our actions as an array (for saving a resource) Ref get_action(const String p_name) const; // Retrieve an action by name void add_action(Ref p_action); // Add a new action to our action set void remove_action(Ref p_action); // remove a action from our action set Ref add_new_action(const char *p_name, const char *p_localized_name, const OpenXRAction::ActionType p_action_type, const char *p_toplevel_paths); // Helper function for adding and setting up an action // TODO add validation to display in the interface that checks if we have duplicate action names within our action set ~OpenXRActionSet(); }; #endif // OPENXR_ACTION_SET_H