/*************************************************************************/ /* openxr_action_set.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "openxr_action_set.h" void OpenXRActionSet::_bind_methods() { ClassDB::bind_method(D_METHOD("set_localized_name", "localized_name"), &OpenXRActionSet::set_localized_name); ClassDB::bind_method(D_METHOD("get_localized_name"), &OpenXRActionSet::get_localized_name); ADD_PROPERTY(PropertyInfo(Variant::STRING, "localized_name"), "set_localized_name", "get_localized_name"); ClassDB::bind_method(D_METHOD("set_priority", "priority"), &OpenXRActionSet::set_priority); ClassDB::bind_method(D_METHOD("get_priority"), &OpenXRActionSet::get_priority); ADD_PROPERTY(PropertyInfo(Variant::INT, "priority"), "set_priority", "get_priority"); ClassDB::bind_method(D_METHOD("get_action_count"), &OpenXRActionSet::get_action_count); ClassDB::bind_method(D_METHOD("set_actions", "actions"), &OpenXRActionSet::set_actions); ClassDB::bind_method(D_METHOD("get_actions"), &OpenXRActionSet::get_actions); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "actions", PROPERTY_HINT_RESOURCE_TYPE, "OpenXRAction", PROPERTY_USAGE_NO_EDITOR), "set_actions", "get_actions"); ClassDB::bind_method(D_METHOD("add_action", "action"), &OpenXRActionSet::add_action); ClassDB::bind_method(D_METHOD("remove_action", "action"), &OpenXRActionSet::remove_action); } Ref OpenXRActionSet::new_action_set(const char *p_name, const char *p_localized_name, const int p_priority) { // This is a helper function to help build our default action sets Ref action_set; action_set.instantiate(); action_set->set_name(String(p_name)); action_set->set_localized_name(p_localized_name); action_set->set_priority(p_priority); return action_set; } void OpenXRActionSet::set_localized_name(const String p_localized_name) { localized_name = p_localized_name; } String OpenXRActionSet::get_localized_name() const { return localized_name; } void OpenXRActionSet::set_priority(const int p_priority) { priority = p_priority; } int OpenXRActionSet::get_priority() const { return priority; } int OpenXRActionSet::get_action_count() const { return actions.size(); } void OpenXRActionSet::clear_actions() { // Actions held within our action set should be released and destroyed but just in case they are still used some where else for (int i = 0; i < actions.size(); i++) { Ref action = actions[i]; action->action_set = nullptr; } actions.clear(); } void OpenXRActionSet::set_actions(Array p_actions) { // Any actions not retained in p_actions should be freed automatically, those held within our Array will have be relinked to our action set. clear_actions(); for (int i = 0; i < p_actions.size(); i++) { // add them anew so we verify our action_set pointer add_action(p_actions[i]); } } Array OpenXRActionSet::get_actions() const { return actions; } Ref OpenXRActionSet::get_action(const String p_name) const { for (int i = 0; i < actions.size(); i++) { Ref action = actions[i]; if (action->get_name() == p_name) { return action; } } return Ref(); } void OpenXRActionSet::add_action(Ref p_action) { ERR_FAIL_COND(p_action.is_null()); if (actions.find(p_action) == -1) { if (p_action->action_set && p_action->action_set != this) { // action should only relate to our action set p_action->action_set->remove_action(p_action); } p_action->action_set = this; actions.push_back(p_action); } } void OpenXRActionSet::remove_action(Ref p_action) { int idx = actions.find(p_action); if (idx != -1) { actions.remove_at(idx); ERR_FAIL_COND_MSG(p_action->action_set != this, "Removing action that belongs to this action set but had incorrect action set pointer."); // this should never happen! p_action->action_set = nullptr; } } Ref OpenXRActionSet::add_new_action(const char *p_name, const char *p_localized_name, const OpenXRAction::ActionType p_action_type, const char *p_toplevel_paths) { // This is a helper function to help build our default action sets Ref new_action = OpenXRAction::new_action(p_name, p_localized_name, p_action_type, p_toplevel_paths); add_action(new_action); return new_action; } OpenXRActionSet::~OpenXRActionSet() { clear_actions(); }