/**************************************************************************/ /* openxr_action_map.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef OPENXR_ACTION_MAP_H #define OPENXR_ACTION_MAP_H #include "core/io/resource.h" #include "openxr_action.h" #include "openxr_action_set.h" #include "openxr_interaction_profile.h" class OpenXRActionMap : public Resource { GDCLASS(OpenXRActionMap, Resource); private: Array action_sets; Array interaction_profiles; protected: static void _bind_methods(); public: void set_action_sets(Array p_action_sets); // Set our actions sets by providing an array with action sets (for loading from resource) Array get_action_sets() const; // Get our action sets as an array (for saving to resource) int get_action_set_count() const; // Retrieve the number of action sets we have Ref find_action_set(String p_name) const; // Find an action set by name Ref get_action_set(int p_idx) const; // Retrieve an action set by index void add_action_set(Ref p_action_set); // Add an action set to our action map void remove_action_set(Ref p_action_set); // Remove an action set from our action map void set_interaction_profiles(Array p_interaction_profiles); // Set our interaction profiles by providing an array (for loading from resource) Array get_interaction_profiles() const; // Get our interaction profiles as an array (for saving to resource) int get_interaction_profile_count() const; // Retrieve the number of interaction profiles we have Ref find_interaction_profile(String p_path) const; // Find an interaction profile by path Ref get_interaction_profile(int p_idx) const; // Retrieve an interaction profile by index void add_interaction_profile(Ref p_interaction_profile); // Add an interaction profile to our action map void remove_interaction_profile(Ref p_interaction_profile); // remove an interaction profile from our action map void create_default_action_sets(); // Create our default action set for runtime void create_editor_action_sets(); // Create our action set for the editor // Helper functions for editor Ref get_action(const String p_path) const; // Retrieve an action using / as our parameter void remove_action(const String p_path, bool p_remove_interaction_profiles = false); // Remove action from action set, also removes it from interaction profiles PackedStringArray get_top_level_paths(const Ref p_action); // Determines the top level paths based on where an action is bound in interaction profiles // TODO add validation to display in the interface that checks if we have action sets with the same name or if we have interaction profiles for the same path ~OpenXRActionMap(); }; #endif // OPENXR_ACTION_MAP_H