/*************************************************************************/ /* openxr_action.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "openxr_action.h" void OpenXRAction::_bind_methods() { ClassDB::bind_method(D_METHOD("set_localized_name", "localized_name"), &OpenXRAction::set_localized_name); ClassDB::bind_method(D_METHOD("get_localized_name"), &OpenXRAction::get_localized_name); ADD_PROPERTY(PropertyInfo(Variant::STRING, "localized_name"), "set_localized_name", "get_localized_name"); ClassDB::bind_method(D_METHOD("set_action_type", "action_type"), &OpenXRAction::set_action_type); ClassDB::bind_method(D_METHOD("get_action_type"), &OpenXRAction::get_action_type); ADD_PROPERTY(PropertyInfo(Variant::INT, "action_type", PROPERTY_HINT_ENUM, "bool,float,vector2,pose"), "set_action_type", "get_action_type"); ClassDB::bind_method(D_METHOD("set_toplevel_paths", "toplevel_paths"), &OpenXRAction::set_toplevel_paths); ClassDB::bind_method(D_METHOD("get_toplevel_paths"), &OpenXRAction::get_toplevel_paths); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "toplevel_paths", PROPERTY_HINT_ARRAY_TYPE, "STRING"), "set_toplevel_paths", "get_toplevel_paths"); BIND_ENUM_CONSTANT(OPENXR_ACTION_BOOL); BIND_ENUM_CONSTANT(OPENXR_ACTION_FLOAT); BIND_ENUM_CONSTANT(OPENXR_ACTION_VECTOR2); BIND_ENUM_CONSTANT(OPENXR_ACTION_POSE); } Ref OpenXRAction::new_action(const char *p_name, const char *p_localized_name, const ActionType p_action_type, const char *p_toplevel_paths) { // This is a helper function to help build our default action sets Ref action; action.instantiate(); action->set_name(String(p_name)); action->set_localized_name(String(p_localized_name)); action->set_action_type(p_action_type); action->parse_toplevel_paths(String(p_toplevel_paths)); return action; } void OpenXRAction::set_localized_name(const String p_localized_name) { localized_name = p_localized_name; } String OpenXRAction::get_localized_name() const { return localized_name; } void OpenXRAction::set_action_type(const OpenXRAction::ActionType p_action_type) { action_type = p_action_type; } OpenXRAction::ActionType OpenXRAction::get_action_type() const { return action_type; } void OpenXRAction::set_toplevel_paths(const PackedStringArray p_toplevel_paths) { toplevel_paths = p_toplevel_paths; } PackedStringArray OpenXRAction::get_toplevel_paths() const { return toplevel_paths; } void OpenXRAction::parse_toplevel_paths(const String p_toplevel_paths) { toplevel_paths = p_toplevel_paths.split(",", false); }