/*************************************************************************/ /* simplex_noise.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "simplex_noise.h" #include "core/core_string_names.h" SimplexNoise::SimplexNoise() { seed = 0; persistence = 0.5; octaves = 3; period = 64; lacunarity = 2.0; _init_seeds(); } SimplexNoise::~SimplexNoise() { } void SimplexNoise::_init_seeds() { for (int i = 0; i < 6; ++i) { open_simplex_noise(seed + i * 2, &(contexts[i])); } } void SimplexNoise::set_seed(int p_seed) { if (seed == p_seed) return; seed = p_seed; _init_seeds(); emit_changed(); } int SimplexNoise::get_seed() { return seed; } void SimplexNoise::set_octaves(int p_octaves) { if (p_octaves == octaves) return; octaves = CLAMP(p_octaves, 1, 6); emit_changed(); } void SimplexNoise::set_period(float p_period) { if (p_period == period) return; period = p_period; emit_changed(); } void SimplexNoise::set_persistence(float p_persistence) { if (p_persistence == persistence) return; persistence = p_persistence; emit_changed(); } void SimplexNoise::set_lacunarity(float p_lacunarity) { if (p_lacunarity == lacunarity) return; lacunarity = p_lacunarity; emit_changed(); } Ref SimplexNoise::get_image(int p_width, int p_height) { PoolVector data; data.resize(p_width * p_height * 4); PoolVector::Write wd8 = data.write(); for (int i = 0; i < p_height; i++) { for (int j = 0; j < p_width; j++) { float v = get_noise_2d(i, j); v = v * 0.5 + 0.5; // Normalize [0..1] uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255)); wd8[(i * p_width + j) * 4 + 0] = value; wd8[(i * p_width + j) * 4 + 1] = value; wd8[(i * p_width + j) * 4 + 2] = value; wd8[(i * p_width + j) * 4 + 3] = 255; } } Ref image = memnew(Image(p_width, p_height, false, Image::FORMAT_RGBA8, data)); return image; } Ref SimplexNoise::get_seamless_image(int p_size) { PoolVector data; data.resize(p_size * p_size * 4); PoolVector::Write wd8 = data.write(); for (int i = 0; i < p_size; i++) { for (int j = 0; j < p_size; j++) { float ii = (float)i / (float)p_size; float jj = (float)j / (float)p_size; ii *= 2.0 * Math_PI; jj *= 2.0 * Math_PI; float radius = p_size / (2.0 * Math_PI); float x = radius * Math::sin(jj); float y = radius * Math::cos(jj); float z = radius * Math::sin(ii); float w = radius * Math::cos(ii); float v = get_noise_4d(x, y, z, w); v = v * 0.5 + 0.5; // Normalize [0..1] uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255)); wd8[(i * p_size + j) * 4 + 0] = value; wd8[(i * p_size + j) * 4 + 1] = value; wd8[(i * p_size + j) * 4 + 2] = value; wd8[(i * p_size + j) * 4 + 3] = 255; } } Ref image = memnew(Image(p_size, p_size, false, Image::FORMAT_RGBA8, data)); return image; } void SimplexNoise::_bind_methods() { ClassDB::bind_method(D_METHOD("get_seed"), &SimplexNoise::get_seed); ClassDB::bind_method(D_METHOD("set_seed", "seed"), &SimplexNoise::set_seed); ClassDB::bind_method(D_METHOD("set_octaves", "octave_count"), &SimplexNoise::set_octaves); ClassDB::bind_method(D_METHOD("get_octaves"), &SimplexNoise::get_octaves); ClassDB::bind_method(D_METHOD("set_period", "period"), &SimplexNoise::set_period); ClassDB::bind_method(D_METHOD("get_period"), &SimplexNoise::get_period); ClassDB::bind_method(D_METHOD("set_persistence", "persistence"), &SimplexNoise::set_persistence); ClassDB::bind_method(D_METHOD("get_persistence"), &SimplexNoise::get_persistence); ClassDB::bind_method(D_METHOD("set_lacunarity", "lacunarity"), &SimplexNoise::set_lacunarity); ClassDB::bind_method(D_METHOD("get_lacunarity"), &SimplexNoise::get_lacunarity); ClassDB::bind_method(D_METHOD("get_image", "width", "height"), &SimplexNoise::get_image); ClassDB::bind_method(D_METHOD("get_seamless_image", "size"), &SimplexNoise::get_seamless_image); ClassDB::bind_method(D_METHOD("get_noise_2d", "x", "y"), &SimplexNoise::get_noise_2d); ClassDB::bind_method(D_METHOD("get_noise_3d", "x", "y", "z"), &SimplexNoise::get_noise_3d); ClassDB::bind_method(D_METHOD("get_noise_4d", "x", "y", "z", "w"), &SimplexNoise::get_noise_4d); ClassDB::bind_method(D_METHOD("get_noise_2dv", "pos"), &SimplexNoise::get_noise_2dv); ClassDB::bind_method(D_METHOD("get_noise_3dv", "pos"), &SimplexNoise::get_noise_3dv); ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed"); ADD_PROPERTY(PropertyInfo(Variant::INT, "octaves", PROPERTY_HINT_RANGE, "1,6,1"), "set_octaves", "get_octaves"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "period", PROPERTY_HINT_RANGE, "0.1,256.0,0.1"), "set_period", "get_period"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "persistence", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_persistence", "get_persistence"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity"); } float SimplexNoise::get_noise_2d(float x, float y) { x /= period; y /= period; float amp = 1.0; float max = 1.0; float sum = _get_octave_noise_2d(0, x, y); int i = 0; while (++i < octaves) { x *= lacunarity; y *= lacunarity; amp *= persistence; max += amp; sum += _get_octave_noise_2d(i, x, y) * amp; } return sum / max; } float SimplexNoise::get_noise_3d(float x, float y, float z) { x /= period; y /= period; z /= period; float amp = 1.0; float max = 1.0; float sum = _get_octave_noise_3d(0, x, y, z); int i = 0; while (++i < octaves) { x *= lacunarity; y *= lacunarity; z *= lacunarity; amp *= persistence; max += amp; sum += _get_octave_noise_3d(i, x, y, z) * amp; } return sum / max; } float SimplexNoise::get_noise_4d(float x, float y, float z, float w) { x /= period; y /= period; z /= period; w /= period; float amp = 1.0; float max = 1.0; float sum = _get_octave_noise_4d(0, x, y, z, w); int i = 0; while (++i < octaves) { x *= lacunarity; y *= lacunarity; z *= lacunarity; w *= lacunarity; amp *= persistence; max += amp; sum += _get_octave_noise_4d(i, x, y, z, w) * amp; } return sum / max; }