/*************************************************************************/ /* noise.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "noise.h" Ref Noise::get_seamless_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space, real_t p_blend_skirt) const { ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0, Ref()); int skirt_width = p_width * p_blend_skirt; int skirt_height = p_height * p_blend_skirt; int src_width = p_width + skirt_width; int src_height = p_height + skirt_height; Ref src = get_image(src_width, src_height, p_invert, p_in_3d_space); bool grayscale = (src->get_format() == Image::FORMAT_L8); if (grayscale) { return _generate_seamless_image(src, p_width, p_height, p_invert, p_blend_skirt); } else { return _generate_seamless_image(src, p_width, p_height, p_invert, p_blend_skirt); } } // Template specialization for faster grayscale blending. template <> uint8_t Noise::_alpha_blend(uint8_t p_bg, uint8_t p_fg, int p_alpha) const { uint16_t alpha = p_alpha + 1; uint16_t inv_alpha = 256 - p_alpha; return (uint8_t)((alpha * p_fg + inv_alpha * p_bg) >> 8); } Ref Noise::get_image(int p_width, int p_height, bool p_invert, bool p_in_3d_space) const { ERR_FAIL_COND_V(p_width <= 0 || p_height <= 0, Ref()); Vector data; data.resize(p_width * p_height); uint8_t *wd8 = data.ptrw(); // Get all values and identify min/max values. Vector values; values.resize(p_width * p_height); real_t min_val = 1000; real_t max_val = -1000; for (int y = 0, i = 0; y < p_height; y++) { for (int x = 0; x < p_width; x++, i++) { values.set(i, p_in_3d_space ? get_noise_3d(x, y, 0.0) : get_noise_2d(x, y)); if (values[i] > max_val) { max_val = values[i]; } if (values[i] < min_val) { min_val = values[i]; } } } // Normalize values and write to texture. uint8_t value; for (int i = 0, x = 0; i < p_height; i++) { for (int j = 0; j < p_width; j++, x++) { if (max_val == min_val) { value = 0; } else { value = uint8_t(CLAMP((values[x] - min_val) / (max_val - min_val) * 255.f, 0, 255)); } if (p_invert) { value = 255 - value; } wd8[x] = value; } } return memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data)); } void Noise::_bind_methods() { // Noise functions. ClassDB::bind_method(D_METHOD("get_noise_1d", "x"), &Noise::get_noise_1d); ClassDB::bind_method(D_METHOD("get_noise_2d", "x", "y"), &Noise::get_noise_2d); ClassDB::bind_method(D_METHOD("get_noise_2dv", "v"), &Noise::get_noise_2dv); ClassDB::bind_method(D_METHOD("get_noise_3d", "x", "y", "z"), &Noise::get_noise_3d); ClassDB::bind_method(D_METHOD("get_noise_3dv", "v"), &Noise::get_noise_3dv); // Textures. ClassDB::bind_method(D_METHOD("get_image", "width", "height", "invert", "in_3d_space"), &Noise::get_image, DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_seamless_image", "width", "height", "invert", "in_3d_space", "skirt"), &Noise::get_seamless_image, DEFVAL(false), DEFVAL(false), DEFVAL(0.1)); }