/**************************************************************************/ /* nav_link.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef NAV_LINK_H #define NAV_LINK_H #include "nav_base.h" #include "nav_utils.h" class NavLink : public NavBase { NavMap *map = nullptr; bool bidirectional = true; Vector3 start_location; Vector3 end_location; bool link_dirty = true; public: NavLink() { type = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_LINK; } void set_map(NavMap *p_map); NavMap *get_map() const { return map; } void set_bidirectional(bool p_bidirectional); bool is_bidirectional() const { return bidirectional; } void set_start_location(Vector3 p_location); Vector3 get_start_location() const { return start_location; } void set_end_location(Vector3 p_location); Vector3 get_end_location() const { return end_location; } bool check_dirty(); }; #endif // NAV_LINK_H