/*************************************************************************/ /* multiscript.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef MULTISCRIPT_H #define MULTISCRIPT_H #include "os/thread_safe.h" #include "script_language.h" class MultiScript; class Multi : public Object { GDCLASS(Multi, Object) friend class MultiScript; Object *real_owner; public: static void _bind_methods(); virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount); }; class MultiScriptInstance : public ScriptInstance { friend class MultiScript; mutable Vector<ScriptInstance *> instances; Object *object; mutable MultiScript *owner; public: virtual bool set(const StringName &p_name, const Variant &p_value); virtual bool get(const StringName &p_name, Variant &r_ret) const; virtual void get_property_list(List<PropertyInfo> *p_properties) const; virtual void get_method_list(List<MethodInfo> *p_list) const; virtual bool has_method(const StringName &p_method) const; virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); virtual void notification(int p_notification); virtual Ref<Script> get_script() const; virtual ScriptLanguage *get_language(); virtual ~MultiScriptInstance(); // ScriptInstance interface public: Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const; RPCMode get_rpc_mode(const StringName &p_method) const; RPCMode get_rset_mode(const StringName &p_variable) const; }; class MultiScript : public Script { _THREAD_SAFE_CLASS_ friend class MultiScriptInstance; friend class MultiScriptLanguage; GDCLASS(MultiScript, Script) StringName base_class_name; Vector<Ref<Script> > scripts; Vector<Multi *> script_instances; Map<Object *, MultiScriptInstance *> instances; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; static void _bind_methods(); public: void remove_instance(Object *p_object); virtual bool can_instance() const; virtual StringName get_instance_base_type() const; virtual ScriptInstance *instance_create(Object *p_this); virtual bool instance_has(const Object *p_this) const; virtual bool has_source_code() const; virtual String get_source_code() const; virtual void set_source_code(const String &p_code); virtual Error reload(bool p_keep_state = false); virtual bool is_tool() const; virtual String get_node_type() const; void set_script(int p_idx, const Ref<Script> &p_script); Ref<Script> get_script(int p_idx) const; void remove_script(int p_idx); void add_script(const Ref<Script> &p_script); virtual ScriptLanguage *get_language() const; MultiScript(); ~MultiScript(); virtual Ref<Script> get_base_script() const; virtual bool has_method(const StringName &p_method) const; virtual MethodInfo get_method_info(const StringName &p_method) const; virtual bool has_script_signal(const StringName &p_signal) const; virtual void get_script_signal_list(List<MethodInfo> *r_signals) const; virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const; virtual void get_script_method_list(List<MethodInfo> *p_list) const; virtual void get_script_property_list(List<PropertyInfo> *p_list) const; virtual void update_exports(); }; class MultiScriptLanguage : public ScriptLanguage { static MultiScriptLanguage *singleton; public: static _FORCE_INLINE_ MultiScriptLanguage *get_singleton(); virtual String get_name() const; /* LANGUAGE FUNCTIONS */ virtual void init(); virtual String get_type() const; virtual String get_extension() const; virtual Error execute_file(const String &p_path); virtual void finish(); /* EDITOR FUNCTIONS */ virtual void get_reserved_words(List<String> *p_words) const; virtual void get_comment_delimiters(List<String> *p_delimiters) const; virtual void get_string_delimiters(List<String> *p_delimiters) const; virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_fn = NULL) const; virtual Script *create_script() const; virtual bool has_named_classes() const; virtual int find_function(const String &p_function, const String &p_code) const; virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; /* DEBUGGER FUNCTIONS */ virtual String debug_get_error() const; virtual int debug_get_stack_level_count() const; virtual int debug_get_stack_level_line(int p_level) const; virtual String debug_get_stack_level_function(int p_level) const; virtual String debug_get_stack_level_source(int p_level) const; virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1); /* LOADER FUNCTIONS */ virtual void get_recognized_extensions(List<String> *p_extensions) const; virtual void get_public_functions(List<MethodInfo> *p_functions) const; MultiScriptLanguage(); virtual ~MultiScriptLanguage(); // ScriptLanguage interface public: void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; void add_global_constant(const StringName &p_variable, const Variant &p_value); void reload_all_scripts(); void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); void get_public_constants(List<Pair<String, Variant> > *p_constants) const; void profiling_start(); void profiling_stop(); int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); }; #endif // MULTISCRIPT_H