/*************************************************************************/ /* multiplayer_debugger.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "multiplayer_debugger.h" #include "core/debugger/engine_debugger.h" #include "scene/main/node.h" List> multiplayer_profilers; void MultiplayerDebugger::initialize() { Ref bandwidth; bandwidth.instantiate(); bandwidth->bind("multiplayer"); multiplayer_profilers.push_back(bandwidth); Ref rpc_profiler; rpc_profiler.instantiate(); rpc_profiler->bind("rpc"); multiplayer_profilers.push_back(rpc_profiler); } void MultiplayerDebugger::deinitialize() { multiplayer_profilers.clear(); } // BandwidthProfiler int MultiplayerDebugger::BandwidthProfiler::bandwidth_usage(const Vector &p_buffer, int p_pointer) { ERR_FAIL_COND_V(p_buffer.size() == 0, 0); int total_bandwidth = 0; uint64_t timestamp = OS::get_singleton()->get_ticks_msec(); uint64_t final_timestamp = timestamp - 1000; int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size(); while (i != p_pointer && p_buffer[i].packet_size > 0) { if (p_buffer[i].timestamp < final_timestamp) { return total_bandwidth; } total_bandwidth += p_buffer[i].packet_size; i = (i + p_buffer.size() - 1) % p_buffer.size(); } ERR_FAIL_COND_V_MSG(i == p_pointer, total_bandwidth, "Reached the end of the bandwidth profiler buffer, values might be inaccurate."); return total_bandwidth; } void MultiplayerDebugger::BandwidthProfiler::toggle(bool p_enable, const Array &p_opts) { if (!p_enable) { bandwidth_in.clear(); bandwidth_out.clear(); } else { bandwidth_in_ptr = 0; bandwidth_in.resize(16384); // ~128kB for (int i = 0; i < bandwidth_in.size(); ++i) { bandwidth_in.write[i].packet_size = -1; } bandwidth_out_ptr = 0; bandwidth_out.resize(16384); // ~128kB for (int i = 0; i < bandwidth_out.size(); ++i) { bandwidth_out.write[i].packet_size = -1; } } } void MultiplayerDebugger::BandwidthProfiler::add(const Array &p_data) { ERR_FAIL_COND(p_data.size() < 3); const String inout = p_data[0]; int time = p_data[1]; int size = p_data[2]; if (inout == "in") { bandwidth_in.write[bandwidth_in_ptr].timestamp = time; bandwidth_in.write[bandwidth_in_ptr].packet_size = size; bandwidth_in_ptr = (bandwidth_in_ptr + 1) % bandwidth_in.size(); } else if (inout == "out") { bandwidth_out.write[bandwidth_out_ptr].timestamp = time; bandwidth_out.write[bandwidth_out_ptr].packet_size = size; bandwidth_out_ptr = (bandwidth_out_ptr + 1) % bandwidth_out.size(); } } void MultiplayerDebugger::BandwidthProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) { uint64_t pt = OS::get_singleton()->get_ticks_msec(); if (pt - last_bandwidth_time > 200) { last_bandwidth_time = pt; int incoming_bandwidth = bandwidth_usage(bandwidth_in, bandwidth_in_ptr); int outgoing_bandwidth = bandwidth_usage(bandwidth_out, bandwidth_out_ptr); Array arr; arr.push_back(incoming_bandwidth); arr.push_back(outgoing_bandwidth); EngineDebugger::get_singleton()->send_message("multiplayer:bandwidth", arr); } } // RPCProfiler Array MultiplayerDebugger::RPCFrame::serialize() { Array arr; arr.push_back(infos.size() * 4); for (int i = 0; i < infos.size(); ++i) { arr.push_back(uint64_t(infos[i].node)); arr.push_back(infos[i].node_path); arr.push_back(infos[i].incoming_rpc); arr.push_back(infos[i].outgoing_rpc); } return arr; } bool MultiplayerDebugger::RPCFrame::deserialize(const Array &p_arr) { ERR_FAIL_COND_V(p_arr.size() < 1, false); uint32_t size = p_arr[0]; ERR_FAIL_COND_V(size % 4, false); ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false); infos.resize(size / 4); int idx = 1; for (uint32_t i = 0; i < size / 4; ++i) { infos.write[i].node = uint64_t(p_arr[idx]); infos.write[i].node_path = p_arr[idx + 1]; infos.write[i].incoming_rpc = p_arr[idx + 2]; infos.write[i].outgoing_rpc = p_arr[idx + 3]; } return true; } void MultiplayerDebugger::RPCProfiler::init_node(const ObjectID p_node) { if (rpc_node_data.has(p_node)) { return; } rpc_node_data.insert(p_node, RPCNodeInfo()); rpc_node_data[p_node].node = p_node; rpc_node_data[p_node].node_path = Object::cast_to(ObjectDB::get_instance(p_node))->get_path(); rpc_node_data[p_node].incoming_rpc = 0; rpc_node_data[p_node].outgoing_rpc = 0; } void MultiplayerDebugger::RPCProfiler::toggle(bool p_enable, const Array &p_opts) { rpc_node_data.clear(); } void MultiplayerDebugger::RPCProfiler::add(const Array &p_data) { ERR_FAIL_COND(p_data.size() < 2); const ObjectID id = p_data[0]; const String what = p_data[1]; init_node(id); RPCNodeInfo &info = rpc_node_data[id]; if (what == "rpc_in") { info.incoming_rpc++; } else if (what == "rpc_out") { info.outgoing_rpc++; } } void MultiplayerDebugger::RPCProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) { uint64_t pt = OS::get_singleton()->get_ticks_msec(); if (pt - last_profile_time > 100) { last_profile_time = pt; RPCFrame frame; for (const KeyValue &E : rpc_node_data) { frame.infos.push_back(E.value); } rpc_node_data.clear(); EngineDebugger::get_singleton()->send_message("multiplayer:rpc", frame.serialize()); } }