Configuration for properties to synchronize with a [MultiplayerSynchronizer]. Adds the property identified by the given [code]path[/code] to the list of the properties being synchronized, optionally passing an [code]index[/code]. Returns a list of synchronized property [NodePath]s. Returns whether the given [code]path[/code] is configured for synchronization. Finds the index of the given [code]path[/code]. Returns whether the property identified by the given [code]path[/code] is configured to be synchronized on spawn. Returns whether the property identified by the given [code]path[/code] is configured to be synchronized on process. Sets whether the property identified by the given [code]path[/code] is configured to be synchronized on spawn. Sets whether the property identified by the given [code]path[/code] is configured to be synchronized on process. Removes the property identified by the given [code]path[/code] from the configuration.