Configuration for properties to synchronize with a [MultiplayerSynchronizer].
Adds the property identified by the given [code]path[/code] to the list of the properties being synchronized, optionally passing an [code]index[/code].
Returns a list of synchronized property [NodePath]s.
Returns whether the given [code]path[/code] is configured for synchronization.
Finds the index of the given [code]path[/code].
Returns whether the property identified by the given [code]path[/code] is configured to be synchronized on spawn.
Returns whether the property identified by the given [code]path[/code] is configured to be synchronized on process.
Sets whether the property identified by the given [code]path[/code] is configured to be synchronized on spawn.
Sets whether the property identified by the given [code]path[/code] is configured to be synchronized on process.
Removes the property identified by the given [code]path[/code] from the configuration.