Import('env')
Import('env_modules')

env_mpc = env_modules.Clone()

# Thirdparty source files
if (env["libmpcdec"] != "system"): # builtin
	thirdparty_dir = "#thirdparty/libmpcdec/"
	thirdparty_sources = [
		"huffman.c",
		"mpc_bits_reader.c",
		"mpc_decoder.c",
		"mpc_demux.c",
		"mpc_reader.c",
		"requant.c",
		"streaminfo.c",
		"synth_filter.c",
	]

	thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]

	env_mpc.add_source_files(env.modules_sources, thirdparty_sources)
	env_mpc.Append(CPPPATH = [thirdparty_dir])

# Godot source files
env_mpc.add_source_files(env.modules_sources, "*.cpp")