Import('env') Import('env_modules') env_mpc = env_modules.Clone() # Thirdparty source files if (env["libmpcdec"] != "system"): # builtin thirdparty_dir = "#thirdparty/libmpcdec/" thirdparty_sources = [ "huffman.c", "mpc_bits_reader.c", "mpc_decoder.c", "mpc_demux.c", "mpc_reader.c", "requant.c", "streaminfo.c", "synth_filter.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_mpc.add_source_files(env.modules_sources, thirdparty_sources) env_mpc.Append(CPPPATH = [thirdparty_dir]) # Godot source files env_mpc.add_source_files(env.modules_sources, "*.cpp")