/*************************************************************************/ /* path_utils.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "path_utils.h" #include "os/dir_access.h" #include "os/file_access.h" #include "os/os.h" #include "project_settings.h" #ifdef WINDOWS_ENABLED #define ENV_PATH_SEP ";" #else #define ENV_PATH_SEP ":" #include <limits.h> #endif #include <stdlib.h> String path_which(const String &p_name) { #ifdef WINDOWS_ENABLED Vector<String> exts = OS::get_singleton()->get_environment("PATHEXT").split(ENV_PATH_SEP, false); #endif Vector<String> env_path = OS::get_singleton()->get_environment("PATH").split(ENV_PATH_SEP, false); if (env_path.empty()) return String(); for (int i = 0; i < env_path.size(); i++) { String p = path_join(env_path[i], p_name); #ifdef WINDOWS_ENABLED for (int j = 0; j < exts.size(); j++) { String p2 = p + exts[j]; if (FileAccess::exists(p2)) return p2; } #else if (FileAccess::exists(p)) return p; #endif } return String(); } void fix_path(const String &p_path, String &r_out) { r_out = p_path.replace("\\", "/"); while (true) { // in case of using 2 or more slash String compare = r_out.replace("//", "/"); if (r_out == compare) break; else r_out = compare; } } bool rel_path_to_abs(const String &p_existing_path, String &r_abs_path) { #ifdef WINDOWS_ENABLED CharType ret[_MAX_PATH]; if (_wfullpath(ret, p_existing_path.c_str(), _MAX_PATH)) { String abspath = String(ret).replace("\\", "/"); int pos = abspath.find(":/"); if (pos != -1) { r_abs_path = abspath.substr(pos - 1, abspath.length()); } else { r_abs_path = abspath; } return true; } #else char ret[PATH_MAX]; if (realpath(p_existing_path.utf8().get_data(), ret)) { String retstr; if (!retstr.parse_utf8(ret)) { r_abs_path = retstr; return true; } } #endif return false; }