/*************************************************************************/ /* macros.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef MONO_MACROS_H #define MONO_MACROS_H #define _GD_VARNAME_CONCAT_B_(m_ignore, m_name) m_name #define _GD_VARNAME_CONCAT_A_(m_a, m_b, m_c) _GD_VARNAME_CONCAT_B_(hello there, m_a##m_b##m_c) #define _GD_VARNAME_CONCAT_(m_a, m_b, m_c) _GD_VARNAME_CONCAT_A_(m_a, m_b, m_c) #define GD_UNIQUE_NAME(m_name) _GD_VARNAME_CONCAT_(m_name, _, __COUNTER__) // unreachable #if defined(_MSC_VER) #define GD_UNREACHABLE() __assume(0) #elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 405 #define GD_UNREACHABLE() __builtin_unreachable() #else #define GD_UNREACHABLE() \ CRASH_NOW(); \ do { \ } while (true) #endif namespace gdmono { template struct ScopeExit { ScopeExit(F p_exit_func) : exit_func(p_exit_func) {} ~ScopeExit() { exit_func(); } F exit_func; }; class ScopeExitAux { public: template ScopeExit operator+(F p_exit_func) { return ScopeExit(p_exit_func); } }; } // namespace gdmono #define SCOPE_EXIT \ auto GD_UNIQUE_NAME(gd_scope_exit) = gdmono::ScopeExitAux() + [=]() -> void #endif // MONO_MACROS_H