/*************************************************************************/ /* signal_awaiter_utils.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SIGNAL_AWAITER_UTILS_H #define SIGNAL_AWAITER_UTILS_H #include "core/reference.h" #include "csharp_script.h" #include "mono_gc_handle.h" Error gd_mono_connect_signal_awaiter(Object *p_source, const StringName &p_signal, Object *p_target, MonoObject *p_awaiter); class SignalAwaiterCallable : public CallableCustom { ObjectID target_id; Ref awaiter_handle; StringName signal; public: static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b); static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b); static constexpr CompareEqualFunc compare_equal_func_ptr = &SignalAwaiterCallable::compare_equal; static constexpr CompareEqualFunc compare_less_func_ptr = &SignalAwaiterCallable::compare_less; uint32_t hash() const override; String get_as_text() const override; CompareEqualFunc get_compare_equal_func() const override; CompareLessFunc get_compare_less_func() const override; ObjectID get_object() const override; _FORCE_INLINE_ StringName get_signal() const { return signal; } void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override; SignalAwaiterCallable(Object *p_target, MonoObject *p_awaiter, const StringName &p_signal); }; class EventSignalCallable : public CallableCustom { Object *owner; const CSharpScript::EventSignal *event_signal; public: static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b); static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b); static constexpr CompareEqualFunc compare_equal_func_ptr = &EventSignalCallable::compare_equal; static constexpr CompareEqualFunc compare_less_func_ptr = &EventSignalCallable::compare_less; uint32_t hash() const override; String get_as_text() const override; CompareEqualFunc get_compare_equal_func() const override; CompareLessFunc get_compare_less_func() const override; ObjectID get_object() const override; StringName get_signal() const; void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override; EventSignalCallable(Object *p_owner, const CSharpScript::EventSignal *p_event_signal); }; #endif // SIGNAL_AWAITER_UTILS_H