/*************************************************************************/ /* signal_awaiter_utils.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "signal_awaiter_utils.h" #include "mono_gd/gd_mono_utils.h" namespace SignalAwaiterUtils { Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p_target, MonoObject *p_awaiter) { ERR_FAIL_NULL_V(p_source, ERR_INVALID_DATA); ERR_FAIL_NULL_V(p_target, ERR_INVALID_DATA); uint32_t awaiter_handle = MonoGCHandle::make_strong_handle(p_awaiter); Ref sa_con = memnew(SignalAwaiterHandle(awaiter_handle)); Vector binds; binds.push_back(sa_con); Error err = p_source->connect(p_signal, p_target, "_AwaitedSignalCallback", binds, Object::CONNECT_ONESHOT); if (err != OK) { // set it as completed to prevent it from calling the failure callback when deleted // the awaiter will be aware of the failure by checking the returned error sa_con->set_completed(true); } return err; } } SignalAwaiterHandle::SignalAwaiterHandle(uint32_t p_handle) : MonoGCHandle(p_handle) { } SignalAwaiterHandle::~SignalAwaiterHandle() { if (!completed) { GDMonoUtils::SignalAwaiter_FailureCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, FailureCallback); MonoObject *awaiter = get_target(); if (awaiter) { MonoObject *ex = NULL; thunk(awaiter, &ex); if (ex) { mono_print_unhandled_exception(ex); ERR_FAIL_V(); } } } }