/*************************************************************************/ /* signal_awaiter_utils.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "signal_awaiter_utils.h" #include "csharp_script.h" #include "mono_gd/gd_mono_class.h" #include "mono_gd/gd_mono_marshal.h" #include "mono_gd/gd_mono_utils.h" namespace SignalAwaiterUtils { Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p_target, MonoObject *p_awaiter) { ERR_FAIL_NULL_V(p_source, ERR_INVALID_DATA); ERR_FAIL_NULL_V(p_target, ERR_INVALID_DATA); Ref sa_con = memnew(SignalAwaiterHandle(p_awaiter)); #ifdef DEBUG_ENABLED sa_con->set_connection_target(p_target); #endif Vector binds; binds.push_back(sa_con); Error err = p_source->connect(p_signal, sa_con.ptr(), CSharpLanguage::get_singleton()->get_string_names()._signal_callback, binds, Object::CONNECT_ONESHOT); if (err != OK) { // Set it as completed to prevent it from calling the failure callback when released. // The awaiter will be aware of the failure by checking the returned error. sa_con->set_completed(true); } return err; } } // namespace SignalAwaiterUtils Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { #ifdef DEBUG_ENABLED if (conn_target_id && !ObjectDB::get_instance(conn_target_id)) { ERR_EXPLAIN("Resumed after await, but class instance is gone"); ERR_FAIL_V(Variant()); } #endif if (p_argcount < 1) { r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument = 1; return Variant(); } Ref self = *p_args[p_argcount - 1]; if (self.is_null()) { r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = p_argcount - 1; r_error.expected = Variant::OBJECT; return Variant(); } set_completed(true); int signal_argc = p_argcount - 1; MonoArray *signal_args = mono_array_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(MonoObject), signal_argc); for (int i = 0; i < signal_argc; i++) { MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]); mono_array_set(signal_args, MonoObject *, i, boxed); } GDMonoUtils::SignalAwaiter_SignalCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback); MonoException *exc = NULL; GD_MONO_BEGIN_RUNTIME_INVOKE; thunk(get_target(), signal_args, (MonoObject **)&exc); GD_MONO_END_RUNTIME_INVOKE; if (exc) { GDMonoUtils::set_pending_exception(exc); ERR_FAIL_V(Variant()); } return Variant(); } void SignalAwaiterHandle::_bind_methods() { ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &SignalAwaiterHandle::_signal_callback, MethodInfo("_signal_callback")); } SignalAwaiterHandle::SignalAwaiterHandle(MonoObject *p_managed) : MonoGCHandle(MonoGCHandle::make_strong_handle(p_managed), STRONG_HANDLE) { #ifdef DEBUG_ENABLED conn_target_id = 0; #endif } SignalAwaiterHandle::~SignalAwaiterHandle() { if (!completed) { GDMonoUtils::SignalAwaiter_FailureCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, FailureCallback); MonoObject *awaiter = get_target(); if (awaiter) { MonoException *exc = NULL; GD_MONO_BEGIN_RUNTIME_INVOKE; thunk(awaiter, (MonoObject **)&exc); GD_MONO_END_RUNTIME_INVOKE; if (exc) { GDMonoUtils::set_pending_exception(exc); ERR_FAIL_V(); } } } }