/*************************************************************************/ /* gd_mono_utils.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GD_MONOUTILS_H #define GD_MONOUTILS_H #include #include "../mono_gc_handle.h" #include "../utils/macros.h" #include "gd_mono_header.h" #include "core/object/class_db.h" #include "core/object/reference.h" #define UNHANDLED_EXCEPTION(m_exc) \ if (unlikely(m_exc != nullptr)) { \ GDMonoUtils::debug_unhandled_exception(m_exc); \ GD_UNREACHABLE(); \ } else \ ((void)0) namespace GDMonoUtils { namespace Marshal { bool type_is_generic_array(MonoReflectionType *p_reftype); bool type_is_generic_dictionary(MonoReflectionType *p_reftype); bool type_is_system_generic_list(MonoReflectionType *p_reftype); bool type_is_system_generic_dictionary(MonoReflectionType *p_reftype); bool type_is_generic_ienumerable(MonoReflectionType *p_reftype); bool type_is_generic_icollection(MonoReflectionType *p_reftype); bool type_is_generic_idictionary(MonoReflectionType *p_reftype); void array_get_element_type(MonoReflectionType *p_array_reftype, MonoReflectionType **r_elem_reftype); void dictionary_get_key_value_types(MonoReflectionType *p_dict_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype); GDMonoClass *make_generic_array_type(MonoReflectionType *p_elem_reftype); GDMonoClass *make_generic_dictionary_type(MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype); } // namespace Marshal _FORCE_INLINE_ void hash_combine(uint32_t &p_hash, const uint32_t &p_with_hash) { p_hash ^= p_with_hash + 0x9e3779b9 + (p_hash << 6) + (p_hash >> 2); } /** * If the object has a csharp script, returns the target of the gchandle stored in the script instance * Otherwise returns a newly constructed MonoObject* which is attached to the object * Returns nullptr on error */ MonoObject *unmanaged_get_managed(Object *unmanaged); void set_main_thread(MonoThread *p_thread); MonoThread *attach_current_thread(); void detach_current_thread(); void detach_current_thread(MonoThread *p_mono_thread); MonoThread *get_current_thread(); bool is_thread_attached(); uint32_t new_strong_gchandle(MonoObject *p_object); uint32_t new_strong_gchandle_pinned(MonoObject *p_object); uint32_t new_weak_gchandle(MonoObject *p_object); void free_gchandle(uint32_t p_gchandle); void runtime_object_init(MonoObject *p_this_obj, GDMonoClass *p_class, MonoException **r_exc = nullptr); bool mono_delegate_equal(MonoDelegate *p_a, MonoDelegate *p_b); GDMonoClass *get_object_class(MonoObject *p_object); GDMonoClass *type_get_proxy_class(const StringName &p_type); GDMonoClass *get_class_native_base(GDMonoClass *p_class); MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object); MonoObject *create_managed_from(const StringName &p_from); MonoObject *create_managed_from(const NodePath &p_from); MonoObject *create_managed_from(const RID &p_from); MonoObject *create_managed_from(const Array &p_from, GDMonoClass *p_class); MonoObject *create_managed_from(const Dictionary &p_from, GDMonoClass *p_class); MonoDomain *create_domain(const String &p_friendly_name); String get_type_desc(MonoType *p_type); String get_type_desc(MonoReflectionType *p_reftype); String get_exception_name_and_message(MonoException *p_exc); void debug_print_unhandled_exception(MonoException *p_exc); void debug_send_unhandled_exception_error(MonoException *p_exc); void debug_unhandled_exception(MonoException *p_exc); void print_unhandled_exception(MonoException *p_exc); /** * Sets the exception as pending. The exception will be thrown when returning to managed code. * If no managed method is being invoked by the runtime, the exception will be treated as * an unhandled exception and the method will not return. */ void set_pending_exception(MonoException *p_exc); extern thread_local int current_invoke_count; _FORCE_INLINE_ int get_runtime_invoke_count() { return current_invoke_count; } _FORCE_INLINE_ int &get_runtime_invoke_count_ref() { return current_invoke_count; } MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **r_exc); MonoString *object_to_string(MonoObject *p_obj, MonoException **r_exc); void property_set_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc); MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_params, MonoException **r_exc); uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &r_error); void dispose(MonoObject *p_mono_object, MonoException **r_exc); struct ScopeThreadAttach { ScopeThreadAttach(); ~ScopeThreadAttach(); private: MonoThread *mono_thread = nullptr; }; StringName get_native_godot_class_name(GDMonoClass *p_class); } // namespace GDMonoUtils #define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoUtils::get_native_godot_class_name(m_class)) #define GD_MONO_BEGIN_RUNTIME_INVOKE \ int &_runtime_invoke_count_ref = GDMonoUtils::get_runtime_invoke_count_ref(); \ _runtime_invoke_count_ref += 1; \ ((void)0) #define GD_MONO_END_RUNTIME_INVOKE \ _runtime_invoke_count_ref -= 1; \ ((void)0) #define GD_MONO_SCOPE_THREAD_ATTACH \ GDMonoUtils::ScopeThreadAttach __gdmono__scope__thread__attach__; \ (void)__gdmono__scope__thread__attach__; \ ((void)0) #ifdef DEBUG_ENABLED #define GD_MONO_ASSERT_THREAD_ATTACHED \ CRASH_COND(!GDMonoUtils::is_thread_attached()); \ ((void)0) #else #define GD_MONO_ASSERT_THREAD_ATTACHED ((void)0) #endif #endif // GD_MONOUTILS_H