/*************************************************************************/ /* gd_mono_utils.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GD_MONOUTILS_H #define GD_MONOUTILS_H #include #include "../mono_gc_handle.h" #include "gd_mono_header.h" #include "object.h" #include "reference.h" namespace GDMonoUtils { typedef MonoObject *(*MarshalUtils_DictToArrays)(MonoObject *, MonoArray **, MonoArray **, MonoObject **); typedef MonoObject *(*MarshalUtils_ArraysToDict)(MonoArray *, MonoArray *, MonoObject **); typedef MonoObject *(*SignalAwaiter_SignalCallback)(MonoObject *, MonoArray **, MonoObject **); typedef MonoObject *(*SignalAwaiter_FailureCallback)(MonoObject *, MonoObject **); typedef MonoObject *(*GodotTaskScheduler_Activate)(MonoObject *, MonoObject **); struct MonoCache { // Format for cached classes in the Godot namespace: class_ // Macro: CACHED_CLASS() // Format for cached classes in a different namespace: class__ // Macro: CACHED_NS_CLASS(, ) // ----------------------------------------------- // corlib classes // Let's use the no-namespace format for these too GDMonoClass *class_MonoObject; GDMonoClass *class_bool; GDMonoClass *class_int8_t; GDMonoClass *class_int16_t; GDMonoClass *class_int32_t; GDMonoClass *class_int64_t; GDMonoClass *class_uint8_t; GDMonoClass *class_uint16_t; GDMonoClass *class_uint32_t; GDMonoClass *class_uint64_t; GDMonoClass *class_float; GDMonoClass *class_double; GDMonoClass *class_String; GDMonoClass *class_IntPtr; MonoClass *rawclass_Dictionary; // ----------------------------------------------- GDMonoClass *class_Vector2; GDMonoClass *class_Rect2; GDMonoClass *class_Transform2D; GDMonoClass *class_Vector3; GDMonoClass *class_Basis; GDMonoClass *class_Quat; GDMonoClass *class_Transform; GDMonoClass *class_AABB; GDMonoClass *class_Color; GDMonoClass *class_Plane; GDMonoClass *class_NodePath; GDMonoClass *class_RID; GDMonoClass *class_GodotObject; GDMonoClass *class_GodotReference; GDMonoClass *class_Node; GDMonoClass *class_Control; GDMonoClass *class_Spatial; GDMonoClass *class_WeakRef; GDMonoClass *class_MarshalUtils; GDMonoClass *class_ExportAttribute; GDMonoField *field_ExportAttribute_hint; GDMonoField *field_ExportAttribute_hintString; GDMonoClass *class_ToolAttribute; GDMonoClass *class_RemoteAttribute; GDMonoClass *class_SyncAttribute; GDMonoClass *class_MasterAttribute; GDMonoClass *class_SlaveAttribute; GDMonoClass *class_GodotMethodAttribute; GDMonoField *field_GodotMethodAttribute_methodName; GDMonoField *field_GodotObject_ptr; GDMonoField *field_NodePath_ptr; GDMonoField *field_Image_ptr; GDMonoField *field_RID_ptr; MarshalUtils_DictToArrays methodthunk_MarshalUtils_DictionaryToArrays; MarshalUtils_ArraysToDict methodthunk_MarshalUtils_ArraysToDictionary; SignalAwaiter_SignalCallback methodthunk_SignalAwaiter_SignalCallback; SignalAwaiter_FailureCallback methodthunk_SignalAwaiter_FailureCallback; GodotTaskScheduler_Activate methodthunk_GodotTaskScheduler_Activate; Ref task_scheduler_handle; void clear_members(); void cleanup() {} MonoCache() { clear_members(); } }; extern MonoCache mono_cache; void update_corlib_cache(); void update_godot_api_cache(); void clear_cache(); _FORCE_INLINE_ void hash_combine(uint32_t &p_hash, const uint32_t &p_with_hash) { p_hash ^= p_with_hash + 0x9e3779b9 + (p_hash << 6) + (p_hash >> 2); } /** * If the object has a csharp script, returns the target of the gchandle stored in the script instance * Otherwise returns a newly constructed MonoObject* which is attached to the object * Returns NULL on error */ MonoObject *unmanaged_get_managed(Object *unmanaged); void set_main_thread(MonoThread *p_thread); void attach_current_thread(); void detach_current_thread(); MonoThread *get_current_thread(); _FORCE_INLINE_ bool is_main_thread() { return mono_domain_get() != NULL && mono_thread_get_main() == mono_thread_current(); } GDMonoClass *get_object_class(MonoObject *p_object); GDMonoClass *type_get_proxy_class(const StringName &p_type); GDMonoClass *get_class_native_base(GDMonoClass *p_class); MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object); MonoObject *create_managed_from(const NodePath &p_from); MonoObject *create_managed_from(const RID &p_from); MonoDomain *create_domain(const String &p_friendly_name); String get_exception_name_and_message(MonoObject *p_ex); void print_unhandled_exception(MonoObject *p_ex); } // namespace GDMonoUtils #define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field(BINDINGS_NATIVE_NAME_FIELD)->get_value(NULL))) #define CACHED_CLASS(m_class) (GDMonoUtils::mono_cache.class_##m_class) #define CACHED_CLASS_RAW(m_class) (GDMonoUtils::mono_cache.class_##m_class->get_mono_ptr()) #define CACHED_NS_CLASS(m_ns, m_class) (GDMonoUtils::mono_cache.class_##m_ns##_##m_class) #define CACHED_RAW_MONO_CLASS(m_class) (GDMonoUtils::mono_cache.rawclass_##m_class) #define CACHED_FIELD(m_class, m_field) (GDMonoUtils::mono_cache.field_##m_class##_##m_field) #define CACHED_METHOD_THUNK(m_class, m_method) (GDMonoUtils::mono_cache.methodthunk_##m_class##_##m_method) #ifdef REAL_T_IS_DOUBLE #define REAL_T_MONOCLASS CACHED_CLASS_RAW(double) #else #define REAL_T_MONOCLASS CACHED_CLASS_RAW(float) #endif #endif // GD_MONOUTILS_H