/*************************************************************************/ /* gd_mono_utils.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gd_mono_utils.h" #include "os/dir_access.h" #include "project_settings.h" #include "reference.h" #include "../csharp_script.h" #include "gd_mono.h" #include "gd_mono_class.h" #include "gd_mono_marshal.h" namespace GDMonoUtils { MonoCache mono_cache; #define CACHE_AND_CHECK(m_var, m_val) \ { \ m_var = m_val; \ if (!m_var) ERR_PRINT("Mono Cache: Member " #m_var " is null. This is really bad!"); \ } #define CACHE_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_class, m_val) #define CACHE_NS_CLASS_AND_CHECK(m_ns, m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_ns##_##m_class, m_val) #define CACHE_RAW_MONO_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.rawclass_##m_class, m_val) #define CACHE_FIELD_AND_CHECK(m_class, m_field, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.field_##m_class##_##m_field, m_val) #define CACHE_METHOD_THUNK_AND_CHECK(m_class, m_method, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.methodthunk_##m_class##_##m_method, m_val) void MonoCache::clear_members() { class_MonoObject = NULL; class_bool = NULL; class_int8_t = NULL; class_int16_t = NULL; class_int32_t = NULL; class_int64_t = NULL; class_uint8_t = NULL; class_uint16_t = NULL; class_uint32_t = NULL; class_uint64_t = NULL; class_float = NULL; class_double = NULL; class_String = NULL; class_IntPtr = NULL; rawclass_Dictionary = NULL; class_Vector2 = NULL; class_Rect2 = NULL; class_Transform2D = NULL; class_Vector3 = NULL; class_Basis = NULL; class_Quat = NULL; class_Transform = NULL; class_Rect3 = NULL; class_Color = NULL; class_Plane = NULL; class_NodePath = NULL; class_RID = NULL; class_GodotObject = NULL; class_GodotReference = NULL; class_Node = NULL; class_Control = NULL; class_Spatial = NULL; class_WeakRef = NULL; class_MarshalUtils = NULL; class_ExportAttribute = NULL; field_ExportAttribute_hint = NULL; field_ExportAttribute_hint_string = NULL; class_ToolAttribute = NULL; class_RemoteAttribute = NULL; class_SyncAttribute = NULL; class_MasterAttribute = NULL; class_SlaveAttribute = NULL; class_GodotMethodAttribute = NULL; field_GodotMethodAttribute_methodName = NULL; field_GodotObject_ptr = NULL; field_NodePath_ptr = NULL; field_Image_ptr = NULL; field_RID_ptr = NULL; methodthunk_MarshalUtils_DictionaryToArrays = NULL; methodthunk_MarshalUtils_ArraysToDictionary = NULL; methodthunk_SignalAwaiter_SignalCallback = NULL; methodthunk_SignalAwaiter_FailureCallback = NULL; methodthunk_GodotTaskScheduler_Activate = NULL; task_scheduler_handle = Ref(); } #define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class)) void update_corlib_cache() { CACHE_CLASS_AND_CHECK(MonoObject, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_object_class())); CACHE_CLASS_AND_CHECK(bool, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_boolean_class())); CACHE_CLASS_AND_CHECK(int8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_sbyte_class())); CACHE_CLASS_AND_CHECK(int16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int16_class())); CACHE_CLASS_AND_CHECK(int32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int32_class())); CACHE_CLASS_AND_CHECK(int64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int64_class())); CACHE_CLASS_AND_CHECK(uint8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_byte_class())); CACHE_CLASS_AND_CHECK(uint16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint16_class())); CACHE_CLASS_AND_CHECK(uint32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint32_class())); CACHE_CLASS_AND_CHECK(uint64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint64_class())); CACHE_CLASS_AND_CHECK(float, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_single_class())); CACHE_CLASS_AND_CHECK(double, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_double_class())); CACHE_CLASS_AND_CHECK(String, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_string_class())); CACHE_CLASS_AND_CHECK(IntPtr, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_intptr_class())); } void update_godot_api_cache() { CACHE_CLASS_AND_CHECK(Vector2, GODOT_API_CLASS(Vector2)); CACHE_CLASS_AND_CHECK(Rect2, GODOT_API_CLASS(Rect2)); CACHE_CLASS_AND_CHECK(Transform2D, GODOT_API_CLASS(Transform2D)); CACHE_CLASS_AND_CHECK(Vector3, GODOT_API_CLASS(Vector3)); CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis)); CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat)); CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform)); CACHE_CLASS_AND_CHECK(Rect3, GODOT_API_CLASS(Rect3)); CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color)); CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane)); CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath)); CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(NodePath)); CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object)); CACHE_CLASS_AND_CHECK(GodotReference, GODOT_API_CLASS(Reference)); CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node)); CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control)); CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial)); CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef)); CACHE_CLASS_AND_CHECK(MarshalUtils, GODOT_API_CLASS(MarshalUtils)); // Attributes CACHE_CLASS_AND_CHECK(ExportAttribute, GODOT_API_CLASS(ExportAttribute)); CACHE_FIELD_AND_CHECK(ExportAttribute, hint, CACHED_CLASS(ExportAttribute)->get_field("hint")); CACHE_FIELD_AND_CHECK(ExportAttribute, hint_string, CACHED_CLASS(ExportAttribute)->get_field("hint_string")); CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute)); CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute)); CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute)); CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute)); CACHE_CLASS_AND_CHECK(SlaveAttribute, GODOT_API_CLASS(SlaveAttribute)); CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute)); CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName")); CACHE_FIELD_AND_CHECK(GodotObject, ptr, CACHED_CLASS(GodotObject)->get_field(BINDINGS_PTR_FIELD)); CACHE_FIELD_AND_CHECK(NodePath, ptr, CACHED_CLASS(NodePath)->get_field(BINDINGS_PTR_FIELD)); CACHE_FIELD_AND_CHECK(RID, ptr, CACHED_CLASS(RID)->get_field(BINDINGS_PTR_FIELD)); CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryToArrays, (MarshalUtils_DictToArrays)CACHED_CLASS(MarshalUtils)->get_method("DictionaryToArrays", 3)->get_thunk()); CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArraysToDictionary, (MarshalUtils_ArraysToDict)CACHED_CLASS(MarshalUtils)->get_method("ArraysToDictionary", 2)->get_thunk()); CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, (SignalAwaiter_SignalCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("SignalCallback", 1)->get_thunk()); CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("FailureCallback", 0)->get_thunk()); CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method("Activate", 0)->get_thunk()); { /* * TODO Right now we only support Dictionary. * It would be great if we could support other key/value types * without forcing the user to copy the entries. */ GDMonoMethod *method_get_dict_type = CACHED_CLASS(MarshalUtils)->get_method("GetDictionaryType", 0); ERR_FAIL_NULL(method_get_dict_type); MonoReflectionType *dict_refl_type = (MonoReflectionType *)method_get_dict_type->invoke(NULL); ERR_FAIL_NULL(dict_refl_type); MonoType *dict_type = mono_reflection_type_get_type(dict_refl_type); ERR_FAIL_NULL(dict_type); CACHE_RAW_MONO_CLASS_AND_CHECK(Dictionary, mono_class_from_mono_type(dict_type)); } MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_raw()); mono_runtime_object_init(task_scheduler); mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler); } void clear_cache() { mono_cache.cleanup(); mono_cache.clear_members(); } MonoObject *unmanaged_get_managed(Object *unmanaged) { if (unmanaged) { if (unmanaged->get_script_instance()) { CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(unmanaged->get_script_instance()); if (cs_instance) { return cs_instance->get_mono_object(); } } // Only called if the owner does not have a CSharpInstance void *data = unmanaged->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index()); if (data) { return ((Map >::Element *)data)->value()->get_target(); } } return NULL; } void set_main_thread(MonoThread *p_thread) { mono_thread_set_main(p_thread); } void attach_current_thread() { ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized()); MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN); ERR_FAIL_NULL(mono_thread); } void detach_current_thread() { ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized()); MonoThread *mono_thread = mono_thread_current(); ERR_FAIL_NULL(mono_thread); mono_thread_detach(mono_thread); } MonoThread *get_current_thread() { return mono_thread_current(); } GDMonoClass *get_object_class(MonoObject *p_object) { return GDMono::get_singleton()->get_class(mono_object_get_class(p_object)); } GDMonoClass *type_get_proxy_class(const StringName &p_type) { String class_name = p_type; if (class_name[0] == '_') class_name = class_name.substr(1, class_name.length()); GDMonoClass *klass = GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name); #ifdef TOOLS_ENABLED if (!klass) { return GDMono::get_singleton()->get_editor_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name); } #endif return klass; } GDMonoClass *get_class_native_base(GDMonoClass *p_class) { GDMonoClass *klass = p_class; do { const GDMonoAssembly *assembly = klass->get_assembly(); if (assembly == GDMono::get_singleton()->get_api_assembly()) return klass; #ifdef TOOLS_ENABLED if (assembly == GDMono::get_singleton()->get_editor_api_assembly()) return klass; #endif } while ((klass = klass->get_parent_class()) != NULL); return NULL; } MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object) { String object_type = p_object->get_class_name(); if (object_type[0] == '_') object_type = object_type.substr(1, object_type.length()); if (!ClassDB::is_parent_class(object_type, p_native)) { ERR_EXPLAIN("Type inherits from native type '" + p_native + "', so it can't be instanced in object of type: '" + p_object->get_class() + "'"); ERR_FAIL_V(NULL); } MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, p_class->get_raw()); ERR_FAIL_NULL_V(mono_object, NULL); CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, p_object); // Construct mono_runtime_object_init(mono_object); return mono_object; } MonoObject *create_managed_from(const NodePath &p_from) { MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(NodePath)); ERR_FAIL_NULL_V(mono_object, NULL); // Construct mono_runtime_object_init(mono_object); CACHED_FIELD(NodePath, ptr)->set_value_raw(mono_object, memnew(NodePath(p_from))); return mono_object; } MonoObject *create_managed_from(const RID &p_from) { MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(RID)); ERR_FAIL_NULL_V(mono_object, NULL); // Construct mono_runtime_object_init(mono_object); CACHED_FIELD(RID, ptr)->set_value_raw(mono_object, memnew(RID(p_from))); return mono_object; } MonoDomain *create_domain(const String &p_friendly_name) { MonoDomain *domain = mono_domain_create_appdomain((char *)p_friendly_name.utf8().get_data(), NULL); if (domain) { // Workaround to avoid this exception: // System.Configuration.ConfigurationErrorsException: Error Initializing the configuration system. // ---> System.ArgumentException: The 'ExeConfigFilename' argument cannot be null. mono_domain_set_config(domain, ".", ""); } return domain; } String get_exception_name_and_message(MonoObject *p_ex) { String res; MonoClass *klass = mono_object_get_class(p_ex); MonoType *type = mono_class_get_type(klass); char *full_name = mono_type_full_name(type); res += full_name; mono_free(full_name); res += ": "; MonoProperty *prop = mono_class_get_property_from_name(klass, "Message"); MonoString *msg = (MonoString *)mono_property_get_value(prop, p_ex, NULL, NULL); res += GDMonoMarshal::mono_string_to_godot(msg); return res; } }