/*************************************************************************/ /* gd_mono_method.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GD_MONO_METHOD_H #define GD_MONO_METHOD_H #include "gd_mono.h" #include "gd_mono_class_member.h" #include "gd_mono_header.h" class GDMonoMethod : public GDMonoClassMember { StringName name; int params_count; ManagedType return_type; Vector param_types; bool attrs_fetched; MonoCustomAttrInfo *attributes; void _update_signature(); void _update_signature(MonoMethodSignature *p_method_sig); friend class GDMonoClass; MonoMethod *mono_method; public: virtual MemberType get_member_type() { return MEMBER_TYPE_METHOD; } virtual StringName get_name() { return name; } virtual bool is_static(); virtual Visibility get_visibility(); virtual bool has_attribute(GDMonoClass *p_attr_class); virtual MonoObject *get_attribute(GDMonoClass *p_attr_class); virtual void fetch_attributes(); _FORCE_INLINE_ int get_parameters_count() { return params_count; } _FORCE_INLINE_ ManagedType get_return_type() { return return_type; } void *get_thunk(); MonoObject *invoke(MonoObject *p_object, const Variant **p_params, MonoObject **r_exc = NULL); MonoObject *invoke(MonoObject *p_object, MonoObject **r_exc = NULL); MonoObject *invoke_raw(MonoObject *p_object, void **p_params, MonoObject **r_exc = NULL); String get_full_name(bool p_signature = false) const; String get_full_name_no_class() const; String get_ret_type_full_name() const; String get_signature_desc(bool p_namespaces = false) const; GDMonoMethod(StringName p_name, MonoMethod *p_method); ~GDMonoMethod(); }; #endif // GD_MONO_METHOD_H