/*************************************************************************/ /* gd_mono_marshal.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GD_MONO_MARSHAL_H #define GD_MONO_MARSHAL_H #include "core/variant/variant.h" #include "gd_mono.h" #include "gd_mono_utils.h" namespace GDMonoMarshal { template T unbox(MonoObject *p_obj) { return *(T *)mono_object_unbox(p_obj); } Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_variant = nullptr); bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_elem_type); // String _FORCE_INLINE_ String mono_string_to_godot_not_null(MonoString *p_mono_string) { char32_t *utf32 = (char32_t *)mono_string_to_utf32(p_mono_string); String ret = String(utf32); mono_free(utf32); return ret; } _FORCE_INLINE_ String mono_string_to_godot(MonoString *p_mono_string) { if (p_mono_string == nullptr) { return String(); } return mono_string_to_godot_not_null(p_mono_string); } _FORCE_INLINE_ MonoString *mono_string_from_godot(const String &p_string) { return mono_string_from_utf32((mono_unichar4 *)(p_string.get_data())); } // Variant MonoObject *variant_to_mono_object_of_type(const Variant &p_var, const ManagedType &p_type); MonoObject *variant_to_mono_object(const Variant &p_var); // These overloads were added to avoid passing a `const Variant *` to the `const Variant &` // parameter. That would result in the `Variant(bool)` copy constructor being called as // pointers are implicitly converted to bool. Implicit conversions are f-ing evil. _FORCE_INLINE_ MonoObject *variant_to_mono_object_of_type(const Variant *p_var, const ManagedType &p_type) { return variant_to_mono_object_of_type(*p_var, p_type); } _FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant *p_var) { return variant_to_mono_object(*p_var); } Variant mono_object_to_variant(MonoObject *p_obj); Variant mono_object_to_variant_no_err(MonoObject *p_obj); // PackedStringArray MonoArray *PackedStringArray_to_mono_array(const PackedStringArray &p_array); } // namespace GDMonoMarshal #endif // GD_MONO_MARSHAL_H