/*************************************************************************/
/*  gd_mono_log.h                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/*************************************************************************/

#ifndef GD_MONO_LOG_H
#define GD_MONO_LOG_H

#include "core/os/file_access.h"

class GDMonoLog {

	int log_level_id;

	FileAccess *log_file;
	String log_file_path;

	bool _try_create_logs_dir(const String &p_logs_dir);
	void _open_log_file(const String &p_file_path);
	void _delete_old_log_files(const String &p_logs_dir);

	static GDMonoLog *singleton;

public:
	_FORCE_INLINE_ static GDMonoLog *get_singleton() { return singleton; }

	void initialize();

	_FORCE_INLINE_ FileAccess *get_log_file() { return log_file; }
	_FORCE_INLINE_ String get_log_file_path() { return log_file_path; }
	_FORCE_INLINE_ int get_log_level_id() { return log_level_id; }

	GDMonoLog();
	~GDMonoLog();
};

#endif // GD_MONO_LOG_H