/*************************************************************************/ /* gd_mono_cache.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GD_MONO_CACHE_H #define GD_MONO_CACHE_H #include "gd_mono_header.h" #include "gd_mono_method_thunk.h" namespace GDMonoCache { struct CachedData { // ----------------------------------------------- // corlib classes // Let's use the no-namespace format for these too GDMonoClass *class_MonoObject; // object GDMonoClass *class_bool; // bool GDMonoClass *class_int8_t; // sbyte GDMonoClass *class_int16_t; // short GDMonoClass *class_int32_t; // int GDMonoClass *class_int64_t; // long GDMonoClass *class_uint8_t; // byte GDMonoClass *class_uint16_t; // ushort GDMonoClass *class_uint32_t; // uint GDMonoClass *class_uint64_t; // ulong GDMonoClass *class_float; // float GDMonoClass *class_double; // double GDMonoClass *class_String; // string GDMonoClass *class_IntPtr; // System.IntPtr GDMonoClass *class_System_Collections_IEnumerable; GDMonoClass *class_System_Collections_ICollection; GDMonoClass *class_System_Collections_IDictionary; #ifdef DEBUG_ENABLED GDMonoClass *class_System_Diagnostics_StackTrace; GDMonoMethodThunkR methodthunk_System_Diagnostics_StackTrace_GetFrames; GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_bool; GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_Exception_bool; #endif GDMonoClass *class_KeyNotFoundException; MonoClass *rawclass_Dictionary; // ----------------------------------------------- GDMonoClass *class_Vector2; GDMonoClass *class_Vector2i; GDMonoClass *class_Rect2; GDMonoClass *class_Rect2i; GDMonoClass *class_Transform2D; GDMonoClass *class_Vector3; GDMonoClass *class_Vector3i; GDMonoClass *class_Basis; GDMonoClass *class_Quaternion; GDMonoClass *class_Transform3D; GDMonoClass *class_AABB; GDMonoClass *class_Color; GDMonoClass *class_Plane; GDMonoClass *class_StringName; GDMonoClass *class_NodePath; GDMonoClass *class_RID; GDMonoClass *class_GodotObject; GDMonoClass *class_GodotResource; GDMonoClass *class_Node; GDMonoClass *class_Control; GDMonoClass *class_Node3D; GDMonoClass *class_WeakRef; GDMonoClass *class_Callable; GDMonoClass *class_SignalInfo; GDMonoClass *class_Array; GDMonoClass *class_Dictionary; GDMonoClass *class_MarshalUtils; GDMonoClass *class_ISerializationListener; #ifdef DEBUG_ENABLED GDMonoClass *class_DebuggingUtils; GDMonoMethodThunk methodthunk_DebuggingUtils_GetStackFrameInfo; #endif GDMonoClass *class_ExportAttribute; GDMonoField *field_ExportAttribute_hint; GDMonoField *field_ExportAttribute_hintString; GDMonoClass *class_SignalAttribute; GDMonoClass *class_ToolAttribute; GDMonoClass *class_RemoteAttribute; GDMonoClass *class_MasterAttribute; GDMonoClass *class_PuppetAttribute; GDMonoClass *class_GodotMethodAttribute; GDMonoField *field_GodotMethodAttribute_methodName; GDMonoClass *class_ScriptPathAttribute; GDMonoField *field_ScriptPathAttribute_path; GDMonoClass *class_AssemblyHasScriptsAttribute; GDMonoField *field_AssemblyHasScriptsAttribute_requiresLookup; GDMonoField *field_AssemblyHasScriptsAttribute_scriptTypes; GDMonoField *field_GodotObject_ptr; GDMonoField *field_StringName_ptr; GDMonoField *field_NodePath_ptr; GDMonoField *field_Image_ptr; GDMonoField *field_RID_ptr; GDMonoMethodThunk methodthunk_GodotObject_Dispose; GDMonoMethodThunkR methodthunk_Array_GetPtr; GDMonoMethodThunkR methodthunk_Dictionary_GetPtr; GDMonoMethodThunk methodthunk_SignalAwaiter_SignalCallback; GDMonoMethodThunk methodthunk_GodotTaskScheduler_Activate; GDMonoMethodThunkR methodthunk_Delegate_Equals; GDMonoMethodThunkR methodthunk_DelegateUtils_TrySerializeDelegate; GDMonoMethodThunkR methodthunk_DelegateUtils_TryDeserializeDelegate; // Start of MarshalUtils methods GDMonoMethodThunkR methodthunk_MarshalUtils_TypeIsGenericArray; GDMonoMethodThunkR methodthunk_MarshalUtils_TypeIsGenericDictionary; GDMonoMethodThunkR methodthunk_MarshalUtils_TypeIsSystemGenericList; GDMonoMethodThunkR methodthunk_MarshalUtils_TypeIsSystemGenericDictionary; GDMonoMethodThunkR methodthunk_MarshalUtils_TypeIsGenericIEnumerable; GDMonoMethodThunkR methodthunk_MarshalUtils_TypeIsGenericICollection; GDMonoMethodThunkR methodthunk_MarshalUtils_TypeIsGenericIDictionary; GDMonoMethodThunk methodthunk_MarshalUtils_ArrayGetElementType; GDMonoMethodThunk methodthunk_MarshalUtils_DictionaryGetKeyValueTypes; GDMonoMethodThunkR methodthunk_MarshalUtils_MakeGenericArrayType; GDMonoMethodThunkR methodthunk_MarshalUtils_MakeGenericDictionaryType; // End of MarshalUtils methods Ref task_scheduler_handle; bool corlib_cache_updated; bool godot_api_cache_updated; void clear_corlib_cache(); void clear_godot_api_cache(); CachedData() { clear_corlib_cache(); clear_godot_api_cache(); } }; extern CachedData cached_data; void update_corlib_cache(); void update_godot_api_cache(); inline void clear_corlib_cache() { cached_data.clear_corlib_cache(); } inline void clear_godot_api_cache() { cached_data.clear_godot_api_cache(); } } // namespace GDMonoCache #define CACHED_CLASS(m_class) (GDMonoCache::cached_data.class_##m_class) #define CACHED_CLASS_RAW(m_class) (GDMonoCache::cached_data.class_##m_class->get_mono_ptr()) #define CACHED_RAW_MONO_CLASS(m_class) (GDMonoCache::cached_data.rawclass_##m_class) #define CACHED_FIELD(m_class, m_field) (GDMonoCache::cached_data.field_##m_class##_##m_field) #define CACHED_METHOD(m_class, m_method) (GDMonoCache::cached_data.method_##m_class##_##m_method) #define CACHED_METHOD_THUNK(m_class, m_method) (GDMonoCache::cached_data.methodthunk_##m_class##_##m_method) #define CACHED_PROPERTY(m_class, m_property) (GDMonoCache::cached_data.property_##m_class##_##m_property) #endif // GD_MONO_CACHE_H