/**************************************************************************/ /* gd_mono.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GD_MONO_H #define GD_MONO_H #include "core/io/config_file.h" #include "../godotsharp_defs.h" #ifndef GD_CLR_STDCALL #ifdef WIN32 #define GD_CLR_STDCALL __stdcall #else #define GD_CLR_STDCALL #endif #endif namespace gdmono { #ifdef TOOLS_ENABLED struct PluginCallbacks { using FuncLoadProjectAssemblyCallback = bool(GD_CLR_STDCALL *)(const char16_t *, String *); using FuncLoadToolsAssemblyCallback = Object *(GD_CLR_STDCALL *)(const char16_t *, const void **, int32_t); using FuncUnloadProjectPluginCallback = bool(GD_CLR_STDCALL *)(); FuncLoadProjectAssemblyCallback LoadProjectAssemblyCallback = nullptr; FuncLoadToolsAssemblyCallback LoadToolsAssemblyCallback = nullptr; FuncUnloadProjectPluginCallback UnloadProjectPluginCallback = nullptr; }; #endif } // namespace gdmono class GDMono { bool runtime_initialized; bool finalizing_scripts_domain; void *hostfxr_dll_handle = nullptr; bool is_native_aot = false; String project_assembly_path; uint64_t project_assembly_modified_time = 0; #ifdef TOOLS_ENABLED bool _load_project_assembly(); #endif uint64_t api_core_hash; #ifdef TOOLS_ENABLED uint64_t api_editor_hash; #endif void _init_godot_api_hashes(); #ifdef TOOLS_ENABLED gdmono::PluginCallbacks plugin_callbacks; #endif protected: static GDMono *singleton; public: #ifdef DEBUG_METHODS_ENABLED uint64_t get_api_core_hash() { if (api_core_hash == 0) { api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE); } return api_core_hash; } #ifdef TOOLS_ENABLED uint64_t get_api_editor_hash() { if (api_editor_hash == 0) { api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR); } return api_editor_hash; } #endif // TOOLS_ENABLED #endif // DEBUG_METHODS_ENABLED _FORCE_INLINE_ static String get_expected_api_build_config() { #ifdef TOOLS_ENABLED return "Debug"; #else #ifdef DEBUG_ENABLED return "Debug"; #else return "Release"; #endif #endif } static GDMono *get_singleton() { return singleton; } _FORCE_INLINE_ bool is_runtime_initialized() const { return runtime_initialized; } _FORCE_INLINE_ bool is_finalizing_scripts_domain() { return finalizing_scripts_domain; } _FORCE_INLINE_ const String &get_project_assembly_path() const { return project_assembly_path; } _FORCE_INLINE_ uint64_t get_project_assembly_modified_time() const { return project_assembly_modified_time; } #ifdef TOOLS_ENABLED const gdmono::PluginCallbacks &get_plugin_callbacks() { return plugin_callbacks; } #endif #ifdef GD_MONO_HOT_RELOAD Error reload_project_assemblies(); #endif void initialize(); #ifdef TOOLS_ENABLED void initialize_load_assemblies(); #endif GDMono(); ~GDMono(); }; namespace mono_bind { class GodotSharp : public Object { GDCLASS(GodotSharp, Object); friend class GDMono; void _reload_assemblies(bool p_soft_reload); bool _is_runtime_initialized(); protected: static GodotSharp *singleton; static void _bind_methods(); public: static GodotSharp *get_singleton() { return singleton; } GodotSharp(); ~GodotSharp(); }; } // namespace mono_bind #endif // GD_MONO_H