/*************************************************************************/ /* mono_gc_handle.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CSHARP_GC_HANDLE_H #define CSHARP_GC_HANDLE_H #include #include "core/object/ref_counted.h" namespace gdmono { enum class GCHandleType : char { NIL, STRONG_HANDLE, WEAK_HANDLE }; } // Manual release of the GC handle must be done when using this struct struct MonoGCHandleData { uint32_t handle = 0; gdmono::GCHandleType type = gdmono::GCHandleType::NIL; _FORCE_INLINE_ bool is_released() const { return !handle; } _FORCE_INLINE_ bool is_weak() const { return type == gdmono::GCHandleType::WEAK_HANDLE; } _FORCE_INLINE_ MonoObject *get_target() const { return handle ? mono_gchandle_get_target(handle) : nullptr; } void release(); void operator=(const MonoGCHandleData &p_other) { #ifdef DEBUG_ENABLED CRASH_COND(!is_released()); #endif handle = p_other.handle; type = p_other.type; } MonoGCHandleData(const MonoGCHandleData &) = default; MonoGCHandleData() {} MonoGCHandleData(uint32_t p_handle, gdmono::GCHandleType p_type) : handle(p_handle), type(p_type) { } static MonoGCHandleData new_strong_handle(MonoObject *p_object); static MonoGCHandleData new_strong_handle_pinned(MonoObject *p_object); static MonoGCHandleData new_weak_handle(MonoObject *p_object); }; class MonoGCHandleRef : public RefCounted { GDCLASS(MonoGCHandleRef, RefCounted); MonoGCHandleData data; public: static Ref create_strong(MonoObject *p_object); static Ref create_weak(MonoObject *p_object); _FORCE_INLINE_ bool is_released() const { return data.is_released(); } _FORCE_INLINE_ bool is_weak() const { return data.is_weak(); } _FORCE_INLINE_ MonoObject *get_target() const { return data.get_target(); } void release() { data.release(); } _FORCE_INLINE_ void set_handle(uint32_t p_handle, gdmono::GCHandleType p_handle_type) { data = MonoGCHandleData(p_handle, p_handle_type); } MonoGCHandleRef(const MonoGCHandleData &p_gc_handle_data) : data(p_gc_handle_data) { } ~MonoGCHandleRef() { release(); } }; #endif // CSHARP_GC_HANDLE_H