/*************************************************************************/
/*  mono_gc_handle.h                                                     */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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/*************************************************************************/

#ifndef CSHARP_GC_HANDLE_H
#define CSHARP_GC_HANDLE_H

#include <mono/jit/jit.h>

#include "core/reference.h"

class MonoGCHandle : public Reference {

	GDCLASS(MonoGCHandle, Reference)

	bool released;
	bool weak;
	uint32_t handle;

public:
	enum HandleType {
		STRONG_HANDLE,
		WEAK_HANDLE
	};

	static uint32_t new_strong_handle(MonoObject *p_object);
	static uint32_t new_strong_handle_pinned(MonoObject *p_object);
	static uint32_t new_weak_handle(MonoObject *p_object);
	static void free_handle(uint32_t p_gchandle);

	static Ref<MonoGCHandle> create_strong(MonoObject *p_object);
	static Ref<MonoGCHandle> create_weak(MonoObject *p_object);

	_FORCE_INLINE_ bool is_released() { return released; }
	_FORCE_INLINE_ bool is_weak() { return weak; }

	_FORCE_INLINE_ MonoObject *get_target() const { return released ? NULL : mono_gchandle_get_target(handle); }

	_FORCE_INLINE_ void set_handle(uint32_t p_handle, HandleType p_handle_type) {
		released = false;
		weak = p_handle_type == WEAK_HANDLE;
		handle = p_handle;
	}
	void release();

	MonoGCHandle(uint32_t p_handle, HandleType p_handle_type);
	~MonoGCHandle();
};

#endif // CSHARP_GC_HANDLE_H